I'm not sure what changed, but people have been talking in game about combat recently feeling much worse the past week. I am not referring to general complaints/feedback on combat but rather on some specific issue, so please try not to bring up combat slow, parries are too easy ect.
I don't claim to know the cause but here are some things I've seen recently.
1. Double parries: you parry an enemy, get the parry sound, then half a second later get another parry sound. This can occur during your next swing. Parry-pullback(parry)-release swing
2. Parry and hit: you parry an enemy, get the parry sound, then get hit by the same strike for either full dmg or 4-8 dmg
3. Parry miss: You parry the enemy, get no parry sound (parry can occur LONG before the swing connect), and get full dmg.
4. General desynch: people are saying it feels like it did a few months back, before prediction system was sorted. This issue comprises a lot of different things that have gotten worse. Teleporting, being hit from far away, and being hit during the charge up are a few examples.
Just wondering if you guys are experiencing issues like this in the past week or so, coinciding possibly with version 1.0.0-1.0.1
I can get clips if we need but don't really want to put in that effort if we are all experiencing this.
I don't claim to know the cause but here are some things I've seen recently.
1. Double parries: you parry an enemy, get the parry sound, then half a second later get another parry sound. This can occur during your next swing. Parry-pullback(parry)-release swing
2. Parry and hit: you parry an enemy, get the parry sound, then get hit by the same strike for either full dmg or 4-8 dmg
3. Parry miss: You parry the enemy, get no parry sound (parry can occur LONG before the swing connect), and get full dmg.
4. General desynch: people are saying it feels like it did a few months back, before prediction system was sorted. This issue comprises a lot of different things that have gotten worse. Teleporting, being hit from far away, and being hit during the charge up are a few examples.
Just wondering if you guys are experiencing issues like this in the past week or so, coinciding possibly with version 1.0.0-1.0.1
I can get clips if we need but don't really want to put in that effort if we are all experiencing this.
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