Rebalance weapon heads same way you did with armors.

Iloros

Active member
Dec 14, 2023
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Only the heaviest heads are played in like 9 out of 10 weapons especially post abilities. Abilities inherently favor heavier heads and in general they are better becauae you can just make a lighter material heavy head and it has same stats as light head with better heavier material LOL...

Again this isnt a call to just buff light heads and keep them same weight becauss that leads to a balance issue where everyone just uses light heads and spams shared abilities

I am telling you to normalize all the weapon heads to be within 15% of weight and damage with variety in distribution with some exceptions like Maul vs Warhammer could be 4kg vs 9kg but other heafs like Perfonator instead of 5kg make it 8.5kg with much heavier damage, makr sledgehammer 7.5kg make risar hammer 8kg etc.

Or 2h axes 99% of 2h axes are doub kall, noones gonna usr a 2h great or crescent axe with 17 blunt and 28 slash at steel when you can make a jadeite doub kall 21 blunt 31 slash....

Why are we doing this? You do realize like 50 out of 60 of your in game weapon heads are completely wasted models because you refuse to do a number change.

Theres some badass 1h swords or spears or poleaxes or any weapon really that noone uses because the stats are horrible its not even close with benefits and negatives there isnt a fight in which im better off with a starmace over a maul, there literally isnt. Not a 1v1, not a 1vx not a teamfight not an xv1 maul does so much more damage for barely any speed cost and both can easily be parried so Id rather do 109 damage than 58 if I do hit a guy... Also better hitbox btw

Again not a call to nerf Mauls or doub kalls, high tier meta weapons are balanced good in comparison to archery and magic and pve and def in between each other (balanced enough to where its not a priority) Im just saying how weak most of the heads are.

Theres also issue of nonsensical weapon heads that get completely outdone by other weapons, for example why would I ever use a light poleaxe that has low pierce and blunt high slash over a polesword that will do more damage at the same weight AND has triple hit abilities that hit faster because polesword abilities are balanced off 3kg weap and poleaxe ones off 4.5kg one hence alternating strike being 1. more readable 2. 2 hits instead of 3 versus polesword strikes being 3 and harder to read???? Again neither of those weapons are OP they are underused if anything but Im giving example of how useless some heads are. Waved poleaxe head, the new one you added, is a joke. Heavy is always better and it it isnt in sone elite 1v1 (it is but lets play pretend) poleswords def are, Perfonator is a joke, starmace even a bigger joke, crescent axe is a joke, same with double bit axe or a crescent axe or a light bardiche, has anyone ever seen a light bardiche not on a Bay Wafa Marauder? I havent. Heavy poleaxe has 23 42 31 damage eaved has 15 24 29 I think and heavy is 1.25 attack rate which abilities ignote for poleaxes and waved is like 1.0
And then you can just make jadeite heavy which has better stats and is faster cheaper more dura coz heavier heads seem to scale better? Idk what it is but like a incisium risat hammer at 3kg is about 20% faster than a messing warhammer at 2.8kg and also has more dura with a worse material....


In short. Buff all the weapon heads noone uses to be way heavier and do way nore damage. Archery and magery too is clearly balanced off heavier weapon heads that also do higher DPS in this game because damage scales faster than attack rate slows down and also abilities exist which barely scale with weight except for 2h hammers AND have a flat cooldown befoee inputs anyways btw!!!

Which means even if your 2h war hammer that weighs 2kg hits much faster than a maul with breaking blows or any ability you are still locked out of animation as long as a guy with a messing maul witg 9.5kg is that just hit for like 3x more than you did in the same timespan. So you did 33 28 he did 91 84 both cost 2 adren bost took the same time before another input.

There is no place for thosr ultra light heads on weapons that thrive off abilities anymore there never was really but now especially.