I have only played a little but been following the development for a while and after seeing some PvP I decided to write this post.
Since everyone seems to be wearing the heaviest plate armor using melee weapons but also being able to do as much damage with a bow as someone who would play a ranged build.
It was mentioned by Henrik last stream that the reason for bows requiring strength is for it to be realistic.
But I think this attitude can lead to limiting the plurality of playstyles and in turn sometimes require compromises or balancing that make the game less realistic.
Sometimes making things more unrealistic in theory (like what attributes is required to use a bow) will make them more realistic in practice, and in turn possibly give better balance or room for making it easier to balance.
I am not saying this is the attitude Mortal Online has but as an example, making everything be based on realism then balancing it until it is no longer realistic could lead to increasing the complexity of balancing the game and make it difficult to promote/"allow" different playstyles.
Personally I would like to see the world of mortal online not only exist of plate wearers and melee infantry who can use the best bows almost as good as someone who would want to dedicate the playstyle to be an archer and use bows. But I don't know if this is something they consider.
I just hope they are aware of that balancing will eventually (most likely) break realism anyway, I saw a video of mounted combat. It looks far from realistic, but that is fine because its probably unfinished and/or had to be tweaked this way for it to be more balanced.
I want them to question themselves, maybe it is better to go the "conventional" way of other RPGs and old school RPGs where certain attributes allows you to use certain weapons, it might not be rational in it self. But the outcome could be different as it could distribute playstyles into different groups.
Sure DEX is probably not required to be able to pull a heavy bow, but maybe the outcome would allow for more diversity in a simpler way.
I just made this post to share my thoughts, and does anyone know if they are ok with all footmen using bows and introducing a very heavy meta that might be hard to break out of.
I am confused with this attitude regarding where things are supposed to be realistic but also having a need to balance stuff so there will be a pluarlity of playstyles.
EDIT:
This post is shit and not accurate, but I was/am concerned with what what I heard from Henriks stream regarding realism, then how it was implemented.
Since everyone seems to be wearing the heaviest plate armor using melee weapons but also being able to do as much damage with a bow as someone who would play a ranged build.
It was mentioned by Henrik last stream that the reason for bows requiring strength is for it to be realistic.
But I think this attitude can lead to limiting the plurality of playstyles and in turn sometimes require compromises or balancing that make the game less realistic.
Sometimes making things more unrealistic in theory (like what attributes is required to use a bow) will make them more realistic in practice, and in turn possibly give better balance or room for making it easier to balance.
I am not saying this is the attitude Mortal Online has but as an example, making everything be based on realism then balancing it until it is no longer realistic could lead to increasing the complexity of balancing the game and make it difficult to promote/"allow" different playstyles.
Personally I would like to see the world of mortal online not only exist of plate wearers and melee infantry who can use the best bows almost as good as someone who would want to dedicate the playstyle to be an archer and use bows. But I don't know if this is something they consider.
I just hope they are aware of that balancing will eventually (most likely) break realism anyway, I saw a video of mounted combat. It looks far from realistic, but that is fine because its probably unfinished and/or had to be tweaked this way for it to be more balanced.
I want them to question themselves, maybe it is better to go the "conventional" way of other RPGs and old school RPGs where certain attributes allows you to use certain weapons, it might not be rational in it self. But the outcome could be different as it could distribute playstyles into different groups.
Sure DEX is probably not required to be able to pull a heavy bow, but maybe the outcome would allow for more diversity in a simpler way.
I just made this post to share my thoughts, and does anyone know if they are ok with all footmen using bows and introducing a very heavy meta that might be hard to break out of.
I am confused with this attitude regarding where things are supposed to be realistic but also having a need to balance stuff so there will be a pluarlity of playstyles.
EDIT:
This post is shit and not accurate, but I was/am concerned with what what I heard from Henriks stream regarding realism, then how it was implemented.
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