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Deleted member 44
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To assist in the skilless nature of the current archery meta I suggest some changes. Rework the archer skill to scale damage from 0-100% relative the archery skill level. This will require actual investment into the skill over the current meta of only using Ranged Combat which is a free skill. I would recommend removing ranged combat entirely, but with crossbows coming it would still have a place in the future. In addition to the archery skill change, I recommend adding a secondary free skill under archery called Long Bow Expertise. It would require 100 points to be invested into the archery primary skill to be unlocked and it would scale damage of long bows from 50-100%. Another key change that needs to be made to bows is that the cost to make bows needs to be drastically increased. No other weapon can deal so much damage with such little investment in resources.