Pve quality and pet combat balancing. Resolution for pet exploit. [POLL]

What do you think the charge time for a pet attack should be?


  • Total voters
    2

soulpcbr

New member
Dec 20, 2023
25
11
3
Attention: This issue has already been discussed with Henrik and he said that it really needs to be worked on.

Increase the attack loading of pets and wild animals to between 750 and 1000 milliseconds as players with more than 100ms of ping can currently only see the direction of the attack after receiving damage.

I understand that it shouldn't be something extremely easy to defend, but it shouldn't be impossible either.

At the moment the change in this configuration is urgent because the pets are being used as exploits because for some players it is impossible to defend, no matter their skill level.

Just identify where the players are from using the recruitment chat on discord, choose high ping locations such as Australia, Japan, South America and keep killing players with pets that are impossible to defend.
Vote below, taking into consideration:

Europe: 75ms
Asia: 280ms
North America: 150ms
South America: 220ms
Oceania: 300ms

So, for example, if a player from North America is attacked by a pet, he will have 150ms to receive information about the direction of the attack and 150ms to send information about the direction of defense, that's 300ms without counting his reflex decision of choice. direction, how much additional time do you think should be put in so that all players around the globe have a chance to defend?