Uninterrupted? are you kidding me? i cant have a logical conversation with you, if you understand the depth that comes form a playstyle that comes with 2 buttons, then ask what a Mage that uses 20 spells, and has callouts from more people that you've had mandatory requests from while trying to defend yourself then you have a skill issue and a confirmation bias. And your problems are not problems enjoy playing FF when everything else gets in the game and I'll use my empty popcorn bucket to collect the tears you put on the forums
keep complaining about systems that you dont use or understand
Lol.
I've played with these systems since the beta of MO1.
If you're so certain these mechanics are so easy I'd love to see your competency. I highly doubt you're capable at all on a fighter.
When I refer to uninterrupted, I mean that the DPS a mage can output is far greater than a fighter, especially uninterrupted. There are many variables to a fighters damage and output capability, such as gear and weapon material. The only thing limiting a mage is easily acquired reagents that are widely available and insanely cheap, even compared to the most easily attainable fighter gear. The only other limiting factor is psyche, which doesn't do enough to mitigate magery and ultimately relies on a large amount of RNG to prove useful.
You can definitely have a logical conversation with me, though I doubt you and I share the same definition of it. I perfectly do understand the depth that comes from pretty much all playstyles in this game, and if you're trying to tell me that because a mage has to bind multiple spells that it somehow makes the actual mechanical usage and preparation of said spells any different at all, then I just have no idea what to say to you. Ultimately, each spell acts the same, you charge it, and you use the hitscan targeting to cast it. How is this complicated? How exactly, is this more mechanically complicated than anything a fighter does?
You do realize that everything a mage has to keep track of, awareness, positioning, call outs, a fighter has to do? Except a fighter has to worry about feints, hitting his team mates with an actual, controllable weapon arc. He has to worry about blocking, sometimes from multiple targets (hence the awareness aspect, though I doubt you get the depth of that, after all you just need to look at your screen. How is that skillful?) and not to mention his stamina bar, which is in constant usage.
You just don't know what you're talking about. So quit trying to act like an authority with mechanics you barely understand. If you're so positive that your knowledge and capabilities as a mage can transfer over oh so well to such an easy class, you can probably prove it to me in a fight, right? Yeah, we both know that's not going to happen.
You're dense.