Yall kind of buffed mages to much. They need the opposite while hybrids need the buff. Pretty much just buffed magic across the board which is nice to make hybrid viable.
Buff for now talking about psyche. RNG resist and just RNG is skillbased games is not good. Having a little bit of RNG like a difference of min 60 max 66 is fine. But in the case of Psyche you get it and hope it resist.
I think psyche should be redone to be more trust worthy. A straight damage reduction only based off the % of damage done from magic. Instead of getting hit for a 80 fulm from a 138 int would be lets say 54 from a 30% reduction and a 54 from a 85 int would then be around 38. Percentage instead of flat damage reduction so high psyche builds can still take some damage from lower int builds. It will really just help negate damage from really high int.
Another buff they should do is increase the amount you are healed should increase by a small or medium % amount.
Makes psyche more worth it and removes RNG mechanics.
Buff for now talking about psyche. RNG resist and just RNG is skillbased games is not good. Having a little bit of RNG like a difference of min 60 max 66 is fine. But in the case of Psyche you get it and hope it resist.
I think psyche should be redone to be more trust worthy. A straight damage reduction only based off the % of damage done from magic. Instead of getting hit for a 80 fulm from a 138 int would be lets say 54 from a 30% reduction and a 54 from a 85 int would then be around 38. Percentage instead of flat damage reduction so high psyche builds can still take some damage from lower int builds. It will really just help negate damage from really high int.
Another buff they should do is increase the amount you are healed should increase by a small or medium % amount.
Makes psyche more worth it and removes RNG mechanics.