Any movement during spell casting cancels the cast. That includes being pushed or knocked.I would add the possibility of 100% cancellation of the spell by hitting the shield.Why now, when you channeling, shield only knockback you, but not interriupt you?
It's immediately obvious that you didn't beat the mages with a shield. Try it before you say anything! Knockback - this is not knockdown!Any movement during spell casting cancels the cast. That includes being pushed or knocked.
I'm not aware of shield hits creating any knockback. Afaik it just counts like any other equipment hit and does reduced damage.
Well, no. I'm a mage and I wear a shield. Me and a few guildies tested the different hits to see how they interrupted my spells.It's immediately obvious that you didn't beat the mages with a shield. Try it before you say anything! Knockback - this is not knockdown!
I'm talking about the shield push, it does not cancel the channelingWell, no. I'm a mage and I wear a shield. Me and a few guildies tested the different hits to see how they interrupted my spells.
All headshots interrupt regardless of concentration.
Hits while on foot are subject to the RNG of concentration. Including equipment hits.
All hits on horseback interrupt with the tiniest of chances that they don't.
I doI feel the damage reduction should be linear like the damage bonus from INT for magic. But I do not want to see a toon with 60 psy just cancelling a spell because of RNGesus says so.
That's weird because I had someone's horse nudge me the other day and it cancelled my cast. Seems a bit strange that shield bash wouldn't interrupt as well.I'm talking about the shield push, it does not cancel the channeling
Yeah. That's because you want walking loot bags and the less they fight back the better.I do
What I'm trying to achieve with this post is to encourage more build diversity, and out of all the attributes PSY is the most common dump stat. Giving it a bit more usefulnes would perhaps make it slightly more viable to go full mage. With enough PSY you better success casting spells even while someone is right on top of you, but you would have to commit to it in order to do so. Imo it wouldn't be op, it would just offer more choice, which is good for everyone.
Channeling should be impacted from taking hits, but not completely canceled. Reduce the channel progress based upon damage dealt or a fixed number per hit and make the concentration skill + psych reduce this channeling 'knockback' proportionally so magic becomes something more predictable to both use and fight against.
Perhaps cap the total channeling time so spamming hits doesn't completely disable the mage and instead just reduces cast rate, but with predictability over the 40% chance to completely fail on every hit taken
In my limited experience of chasing magi around, it's actually pretty bitchy to put down a mage/hybrid and keep him from lesser healing. I def think channeling should be canceled by hits as much as it is. You don't want mages tanking and charging spells, trust me. You'd have like EQ bomb paladins n shite.
Other than that, I don't think I agree that psyche should raw cancel a spell w/ no input. It's kind of bizarre. If you made it so that you had to target slightly longer or something per the level of psyche, that would make more sense. Like your int v their psyche battle, but just that your psyche quashes out a spell is mad weird. MAHAHA UR MAGIC DOESN'T AFFECT ME!! If you're gonna go there, you should be able to spec your psyche to a point where you are immune to low end/spammy magic.
I agree w/ stuff like rng chance to dismount on hits, maybe rng chance (v low at max spec) for a spell to fizzle even if everything was done perfectly, but I can't really see how psyche could impact that without such a system already in place.
Tell me you don't play a mage without saying you don't play a mage.You already have concentration to make up for playing poorly as a mage. Just dont get hit. The only way a footy has to stop the damage you deal to them is to interupt. Mage is already extreamly strong with just ecumenical.
Tell me you don't play a mage without saying you don't play a mage.