Yeah I've also lived long enough to see the same pattern. PvP games usually only last like 6 months before people get burned out and quit and move onto the next big pvp MMO that promises to be better. Rinse repeat. Maybe the ultimate PK is killing the game? Even with games like Conan Exiles the problem emerges where the only people left playing are the 'I play 70 hours a week' type power addicts that go around blowing up every sandstone hut they find out of boredom. And even if you're a hardcore pvp players getting raided and ragged on every day burns you out after a while. Hopefully it won't happen to MO for a while, but it's just the cycle of life with pvp games that all suffer the same fate
Lots of MMORPG's have people bound to quit months after release, this is natural and does not determine failure or success. People may leave for other reasons completely irrelevant to the particular gaming experience. 6 months is a decent time for any player to stick with for long. People are actually very ADHD and will always like to move on to new games (they likely already play several every day and will often be indecisive on what they should play during the given time of day).
If PK is killing games, then I won't want to play games anymore if all games turn in the opposite direction of PvP. This is not the case. Most games you can think of thrive and succeed from a player-versus-player context.
People are nerds, I get it. They will play more than most and be the most skilled at the game. That is similar to real life. Then the existential question comes: are these games even meant for people who want a casual video game experience?
Games aren't fair. If someone quit Mortal Online 2 because their house got sieged, or because they lost hours worth of farming: I wouldn't have considered their enjoyment for the game even valid. They couldn't have enjoyed it much to begin with if they are just going to quit like that.
if you can't handle losing in a game that doesn't seem to have an end, then you aren't meant for the game. You can rebuild and regain everything that was lost for your enjoyable gameplay experience to revive itself.
I would be angry if the developers of Mortal Online 2 babied the players who complain about unfair game mechanics. There will always be levels of unfairness in video games, especially this one. I couldn't see a better way. There will always be someone who finds something unfair,
But there DOES need to be balance.