I hate to compare different games.. especially vastly different games, but oh well.. here it goes.
Before I started playing MO1, I spent way too much time playing EVE Online. EVE Online and MO are similar in being full loot, lose everything, player driven economy, etc. CCP (EVE developers at the time) was pushing out big patches quickly, and were hyper focused on keeping the game balanced. One thing they did, that I think SV should really look at, is provide players (any player) access to a test server. Every patch they were working on would be pushed to the test server long before it was added to the actual game, and any player could switch to the test server and provide feedback. When you logged into the test server, everything from the production server was copied over.. so you had the exact same player experience, but with access to yet-to-be-released features.
SV really needs to adopt something similar. Especially as a small shop with limited developers coding. This gives players that wish to check out the test server a chance to see how new features might work (since it is test, they will need to know that things may/will change before production release), and it gives SV potentially several testers that can provide real world feedback and help the polishing effort. Since everyone could log into the test server at any time, no one will have an unfair advantage by using the test server. The test server could be limited to a few hundred players, and should be wiped and re-copied from prod every day or so as code is developed.
In my experiences with EVE Online, you could find several other players in the test server, but no one was using it for regular game play. Sure.. PVP happened there/etc.. but you essentially got nothing from playing in it aside from experiencing what the developer was working on and preparing for what was coming (but with risks since everything could change during the test-development cycle). I strongly feel SV could make MO2 what it should be, but with their size (and in some cases inexperience), they really need to leverage the player base as much as possible for things like this. Since players would have something to gain by testing (knowledge/etc), there would be no reason to offer any other incentive for testing.
Not only would this help SV with a truly polished product before it hit production (and less players feeling like a guinea pig when a bug runs rampant), it would also foster even more transparency between developer and the player base.. something that the regular twitch streams also help with. To clarify, transparency like that doesn't mean giving away secrets to the game.
Before I started playing MO1, I spent way too much time playing EVE Online. EVE Online and MO are similar in being full loot, lose everything, player driven economy, etc. CCP (EVE developers at the time) was pushing out big patches quickly, and were hyper focused on keeping the game balanced. One thing they did, that I think SV should really look at, is provide players (any player) access to a test server. Every patch they were working on would be pushed to the test server long before it was added to the actual game, and any player could switch to the test server and provide feedback. When you logged into the test server, everything from the production server was copied over.. so you had the exact same player experience, but with access to yet-to-be-released features.
SV really needs to adopt something similar. Especially as a small shop with limited developers coding. This gives players that wish to check out the test server a chance to see how new features might work (since it is test, they will need to know that things may/will change before production release), and it gives SV potentially several testers that can provide real world feedback and help the polishing effort. Since everyone could log into the test server at any time, no one will have an unfair advantage by using the test server. The test server could be limited to a few hundred players, and should be wiped and re-copied from prod every day or so as code is developed.
In my experiences with EVE Online, you could find several other players in the test server, but no one was using it for regular game play. Sure.. PVP happened there/etc.. but you essentially got nothing from playing in it aside from experiencing what the developer was working on and preparing for what was coming (but with risks since everything could change during the test-development cycle). I strongly feel SV could make MO2 what it should be, but with their size (and in some cases inexperience), they really need to leverage the player base as much as possible for things like this. Since players would have something to gain by testing (knowledge/etc), there would be no reason to offer any other incentive for testing.
Not only would this help SV with a truly polished product before it hit production (and less players feeling like a guinea pig when a bug runs rampant), it would also foster even more transparency between developer and the player base.. something that the regular twitch streams also help with. To clarify, transparency like that doesn't mean giving away secrets to the game.