After months of biting the edge of my desk, I think I have managed to resolve the type of freezes I myself was experiencing.
When you install a new disk, reinstall your OS or swap around your hardware, windows 10 and 11 is able to automatically reassign a new pagefile (this is like an extra ram dump file) on one of your storage devices - if you are unlucky it may have selected an HDD.
On my system, it turns out that apart from the pagefile I had assigned on one of my SSD's, windows also assigned my last installation of a 3TB HDD volume storage as a pagefile, and this was reaching 100% load whenever the game had been running for a while, or got very busy, which makes your GPU stop rendering and your cpu start cycling while waiting for the HDD to load stuff back into the actual RAM.
Below is a picture guide for anyone unfamiliar with the settings menu to change your pagefile size and location.
Open your Settings menu and search for "advanced system settings"
Select the "Advanced" tab and click "Settings"
Click "Change"
Untik the top box "Automatically manage.."
Make sure only one drive is selected as a page file, and make doubly sure to select an SSD or NVME SSD for this purpose if you have one (if not, select your fastest RPM hard drive). Use a custom size like mine above, preferably 14000 MB max size, or allow windows to allocate on this disk, click "Set" and "OK", then restart PC.
This has made the actual freezes stop on my rig and client, but the game will still stutter sometimes when loading assets/passing nodelines etc. It is a completely different experience.
Hope this helps someone
When you install a new disk, reinstall your OS or swap around your hardware, windows 10 and 11 is able to automatically reassign a new pagefile (this is like an extra ram dump file) on one of your storage devices - if you are unlucky it may have selected an HDD.
On my system, it turns out that apart from the pagefile I had assigned on one of my SSD's, windows also assigned my last installation of a 3TB HDD volume storage as a pagefile, and this was reaching 100% load whenever the game had been running for a while, or got very busy, which makes your GPU stop rendering and your cpu start cycling while waiting for the HDD to load stuff back into the actual RAM.
Below is a picture guide for anyone unfamiliar with the settings menu to change your pagefile size and location.
Open your Settings menu and search for "advanced system settings"
Select the "Advanced" tab and click "Settings"
Click "Change"
Untik the top box "Automatically manage.."
Make sure only one drive is selected as a page file, and make doubly sure to select an SSD or NVME SSD for this purpose if you have one (if not, select your fastest RPM hard drive). Use a custom size like mine above, preferably 14000 MB max size, or allow windows to allocate on this disk, click "Set" and "OK", then restart PC.
This has made the actual freezes stop on my rig and client, but the game will still stutter sometimes when loading assets/passing nodelines etc. It is a completely different experience.
Hope this helps someone