This has been discussed frequently and most agree that the current way of leveling skills is suboptimal for various reasons. Simply having a higher skill gain in Haven is a band aid and should be abandoned for a long term fix.
I propose that experience gain in a given combat skill is increase by the amount of damage you inflict.
Hitting a another player that parries (common macro practise) = 1 exp
Hitting a bandit for 30 damage = 30 exp
This would make leveling your combat skills by PvE/PvP reasonable.
It should be straight forward to implement for the developers, because all the numbers already are checked by the server.
Ideally this would be transfered to other skills (magic, crafting, movement) but this poll is just about combat skills.
I propose that experience gain in a given combat skill is increase by the amount of damage you inflict.
Hitting a another player that parries (common macro practise) = 1 exp
Hitting a bandit for 30 damage = 30 exp
This would make leveling your combat skills by PvE/PvP reasonable.
It should be straight forward to implement for the developers, because all the numbers already are checked by the server.
Ideally this would be transfered to other skills (magic, crafting, movement) but this poll is just about combat skills.