It's just that there are different possibilities of combat mechanics in this kind of games. For example, in Chivalry and in Mordhau, you have both a hit and a parry that have a cooldown and a charge and release time, while when you press a hit / parry, you can only cancel it while the charge time is running, when it passes, you can't cancel the hit or parry. In this kind of games in battle, you need to focus more on timings and distance to the enemy. At the same time, in this kind of games there is no clearly directed block / parry. You just need to get to the timings in time. Other games like Maunt and Blade and Gloria Victis use directed strikes / parries and there is no need to spend time on timings. Here it is more necessary to concentrate on which side the blow is coming from. At the same time, you can hold the blocks of blows. MO and MO2 go the second way and someone may like it, and someone does not. But to interfere with these two systems of combat mechanics, I believe, is fundamentally wrong. Remove in MO2, holding the block with a shield will allow archers to shoot shield players. To give the opportunity to repel arrows as in Mordhau, I think it is stupid and not an acceptable ability. In MO2, the actual combat system is not very fast. But do not forget, magic has not yet been introduced and it seems that they promised to start throwing weapons. Whether it increases the average fighter's life on the battlefield or decreases it, that's what matters. I think in MO2 it is necessary to increase the damage when hitting with the handle, because often players get too close and it is extremely problematic to strike with a non-handle. And the damage of the handle at the moment, in dense, is usually equal to 0. In MO1, the damage to the handle seemed to be greater. It would allow to avoid such long battles. For example, in Mordhau and Chivary, there is no handle damage per se. Whether it's better or not is up to you. Realism, of course, gives that you can deal damage with a handle, but in real combat, if I wanted to hit not with a handle, even in a tight one, I would do it. In MO2 I will have to hit enemy legs or I will hit with a handle. I don't like it.