Please try to explain to me.

JunidO

Member
Apr 6, 2022
35
10
8
Excuse my bad English, unfortunately it was never taught in school. Everything I know I learned through online games and Google Translate. Therefore I ask for answers without abbreviations and foreign words.

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Why is such a wonderful game, with such a beautiful crafting system (apart from some shortcomings in cooking, alchemy and fishing), with a very small but very beautiful world with many beautiful places, limited to just a PvP arena simulator?

Couldn't you have saved a lot on details if the game was only supposed to be a PvP arena simulator anyway?
Wouldn't it have taken a lot less work to develop the game?
What do you enjoy about killing each other all the time?
What do you enjoy about stealing the fun from other people when you kill them over and over again and don't even let them come out of a town?
Why do people lose ALL morals in a game just because it's possible and has no consequences, I mean you would never do that in real life would you?
Do you have to squeeze all players onto one server so that they can't move a bit in cities?
If the game couldn't have just been scaled down to the size of Haven and and yeah... kill you.?

So I see SIGNIFICANTLY more in this game and I think it's a shame that it's ONLY reduced to a PVP arena simulator. By the players and, I think, by the developer too.
 
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Foundry

Member
Feb 17, 2022
15
32
13
You signed up for a pre alpha version of m01.Which was a arena simulator.What did you expect XD
 

Pragma

New member
Mar 17, 2022
20
19
3
I think you just didn't expect the way people behave in games, if someone can do something he will do it, and the game is full loot,wich mean killing people is useful, either you farm ressources to craft or you farm players to rob them it's the way the game was meant to be played ( i'm not talking about killing noobs i think it's stupid to kill New guys just for fun )
 

JunidO

Member
Apr 6, 2022
35
10
8
I have to say that I've never played Mortal Online 1 before.
But then another question immediately arises, if Mortal Online 1 was ONLY an arena PvP simulator, why not stick with it? Why make a new game? Why not just give Mortal Online 1 a new look (graphic)?

And so far I haven't had any answers to my questions.
 

Pragma

New member
Mar 17, 2022
20
19
3
Because apparently mo1 had a really shitty basework wich made new features hard to implement, so they had to make everything from scratch, wich is why we lack basic things ( sieging, others Magic school etc ) if we already had that you would see that the purpose of the game isn't a PvP Arena game
 

Belegar

Active member
Oct 16, 2021
182
97
28
You might not like the answer, but this is exactly what this game is about. A constant struggle against other players.

The fun is successfully finding a way to cope in this violent world. Guild up, make allies, get good at PvP, be prepared, be careful, be smart. You will not be able to PvE profitably until you figure out how to deal with the PvP.

(by the way, you mist the sarcasm about the pre alpha mo1 thing, it wasn't really meant to contribute to your issue)

Postea: and this is nothing like a PvP arena. I can PvE for days without getting attacked by players. An arena is: you log in into a fight.
 

JunidO

Member
Apr 6, 2022
35
10
8
That is very very unfortunate. But now well....

Nevertheless, I still don't understand some things and probably never will, because nobody really can or wants to answer my questions.
 

Stundorn

Active member
Jul 18, 2021
112
73
28
Excuse my bad English, unfortunately it was never taught in school. Everything I know I learned through online games and Google Translate. Therefore I ask for answers without abbreviations and foreign words.

---

Why is such a wonderful game, with such a beautiful crafting system (apart from some shortcomings in cooking, alchemy and fishing), with a very small but very beautiful world with many beautiful places, limited to just a PvP arena simulator?

Couldn't you have saved a lot on details if the game was only supposed to be a PvP arena simulator anyway?
Wouldn't it have taken a lot less work to develop the game?
What do you enjoy about killing each other all the time?
What do you enjoy about stealing the fun from other people when you kill them over and over again and don't even let them come out of a town?
Why do people lose ALL morals in a game just because it's possible and has no consequences, I mean you would never do that in real life would you?
Do you have to squeeze all players onto one server so that they can't move a bit in cities?
If the game couldn't have just been scaled down to the size of Haven and and yeah... kill you.?

So I see SIGNIFICANTLY more in this game and I think it's a shame that it's ONLY reduced to a PVP arena simulator. By the players and, I think, by the developer too.
The game is way more, but many players who could add "more" to the game seem to not have enough morale and fortitude to just add "more than just PVP".
possible solutions to your "problem":
- switch city/ region
- join guild/ alliance
- start beeing an idol for other players and "be the change you want to have in this game".

to answer your question:
1. its not limited, fel free to add more to the world, enrich and enlive it aside PVP, you are welcome!
2. no they couldn't have saved some details as it is not meant to be a PVP Arena Simulator, it is a MMORPG with lot's of possibilities from only surviving and beeing a lone wolf up to build a town or a whole empire...
3. Dont get the "can't move a bit in cities" thing? You can move in cities and in some cities you can even gather and craft and alike without leaving the city at all.
4. your questions are rethorical right?!?
 
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JunidO

Member
Apr 6, 2022
35
10
8
No, my questions are not rhetorical.
I was already in a guild, this only caused me to get killed more often.
 

Pragma

New member
Mar 17, 2022
20
19
3
Their is a little bit of politic in the game, guilds have enemy and ally you have to be careful on what guild you're joining, i'm part of a big guild but play often solo and the only time i get killed is when i'm not paying attention or i'm really unlucky, the game is PvP focused, and for now the main content is either random encounter or battle in group, so we have to wait for new features to be added ( territory control, dungeon, World boss etc..)
 

ThirdeyePULSE

Member
Feb 12, 2022
44
26
18
I've met many people in Albion Online that only PVE or craft while they play. But the way Albion Online is designed and set up is that it allows people to freely play in "safe zones" where no PVP is allowed, minus dueling or faction Warfare and death wouldn't result in item loss in those scenarios. It has zones where you lose reputation for killing people which can be gained back by killing almost any mob in the game and if you lose enough you can't go in towns. And then it has FFA pvp zones where the best resources are. So if your okay with the lowest tier resources you stay in safe zone. But if you decide to take the risk you go to the FFA black zone.

A system like that allows players to not always have to look over their shoulder if they want to play but you still need to take the risk to get the best resources. Also, if you enjoy PVP you can do it without any consequences. You can't really grief people because the black zone is separate from town and you must go through a portal to get there. If you get killed in black zone people can't just keep killing you unlike Mortal Online 2.

This system is set up in a way that full loot pvp is allowed but the consequences can be so great for some players that they don't take the risk. I'm not a big fan of that. I love to PVP sometimes. I love to just PVE sometimes. But right now i barely want to pvp because i don't want to lose access to towns and I got no where else to go as a solo player. Don't trust going to outlaw city as a solo player either. So I just avoid PVP and only protect myself, always putting myself at a disadvantage. I would prefer that there are less consequences for PVP engagement but most players don't feel that way.

As for what your suggesting, just becoming a normal MMO PVE game... you would abandon all the hard core supporters of this game and this game would fall flat on its face as that type of game. MMO PVE scene is populated with games that have been around for decades polishing their game. This game has almost no polish. This game couldn't survive in that type of environment people would never pick this game over another MMO just for PVE.

At the end of the day, the only reason people are willing to overlook the bugs and the issues and the small development team is because how niche and limited the choices are for full loot pvp games if you want to play one. You take that away and the house of cards falls down and everyone loses.