Obviously this is but the first step in a changed combat system so no expectations for it to be perfect and its also been out for less than a day so perhaps there's stuff I/we are overlooking.
Thoughts:
A) Combat is overall slower due to swings hanging in the air longer, making it much more defensive than what it was previously (I actually kinda liked it before)
B) Since we've increased how quick a swing charges and then increased how long it hangs in the air. The damage to time charging ratio has increased in other words more damage for less time charging. The charge damage should be readjusted to keep equilibrium with how it was pre patch.
Similar to a math equation you can't divide on one side of the equation and then leave the other side of the equation untouched.
That's all for now since that is all that has really changed.
Also the weapons need to be tweaked as swords are the only thing really feeling viable right now. Can you please provide videos of weapons or suggestions on how they should swing.
Conclusion really just looking for what it was prepatch with some sort of ping normalization.
Thoughts:
A) Combat is overall slower due to swings hanging in the air longer, making it much more defensive than what it was previously (I actually kinda liked it before)
B) Since we've increased how quick a swing charges and then increased how long it hangs in the air. The damage to time charging ratio has increased in other words more damage for less time charging. The charge damage should be readjusted to keep equilibrium with how it was pre patch.
Similar to a math equation you can't divide on one side of the equation and then leave the other side of the equation untouched.
That's all for now since that is all that has really changed.
Also the weapons need to be tweaked as swords are the only thing really feeling viable right now. Can you please provide videos of weapons or suggestions on how they should swing.
Conclusion really just looking for what it was prepatch with some sort of ping normalization.
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