I'd rather they skimp on the immersion a little bit in favour of faster movement for more fun and skillful gameplay.
first person is a core premise though, so is fun and skillfull gameplay. Moving as fast as a snail is not.Might as wll add third person too.
first person is a core premise though, so is fun and skillfull gameplay. Moving as fast as a snail is not.
There are many features that make MO unique that it's borderline impossible to make it "just another videogame" without removing every single one of them. Increasing the movement-speed is not going to change that.If you want to turn MO into just another video game, sure speed things up.
There are many features that make MO unique that it's borderline impossible to make it "just another videogame" without removing every single one of them. Increasing the movement-speed is not going to change that.
Yeah, I noticed. Gotta say I'm disappointed with the new changes. I'm hoping to play this as an MMO with quality gameplay, I enjoyed the slower combat, if I wanted fast-paced shit I'd go play Battlefield or something.The electric slide is already back from this combat change. Prediction is torn to hell. Finally the game is skill based like MO1. Combat was best around the time of the stress test change my mind.
Not true. I'm certain it will be tried by certain people, but proper footwork will beat it like it does now, regardless of speed.You will be forced to run in circles constantly to be competitive.
You can do that regardless of speed aswell. Nothing is going to stop you. I don't know you fight, but having two sides just smashing into eachother at walking speed is not something people are going to do, they are going to try and flank and disorientate to get kills in and overrun the weaker side.You won't be able to hold your ground or use formations in combat because its gonna turn into a ice skating bunny hopping mess.
follow your own advisebunny hopping mess.
stop lying
Not true. I'm certain it will be tried by certain people, but proper footwork will beat it like it does now, regardless of speed.
You can do that regardless of speed aswell. Nothing is going to stop you. I don't know you fight, but having two sides just smashing into eachother at walking speed is not something people are going to do, they are going to try and flank and disorientate to get kills in and overrun the weaker side.
follow your own advise
We went from 489 to 425, there's some room in between for sure.
the sky isn't falling, it was tested at super slow and I hope they'll test tweaking it up a bit.
We were running at lean veela speed before this,It already feels too fast if not perfect tbh
Why don't we crank up the speed and find out? We are in a testing phase, after all.Prediction will get fucked as well.
That won't be a problem considering how large the map is now. If you are that concerned either don't chase or kill them before they can run.Instead of fights taking place in a location, it will turn into a 3 city kite fight and I hate that shit with a passion. Looks lame, feels lamer.
Why don't we crank up the speed and find out? We are in a testing phase, after all.
That won't be a problem considering how large the map is now. If you are that concerned either don't chase or kill them before they can run.
If you speed it up archers wont hit shit anymore
You will need to aim better, that's it. Keep better distance between you and your enemy, or even better, ask your team-mates to cover for you and intercept someone running at you.wont be able to get an arrow off before getting slashed.
Glad this game doesn't have spectator-mode, then? What matters most is gameplay, and if you want successfull combat, how skillfull it is. Sitting in a blob trading hits until the other side dies is about as unskillfull as it gets.We already had shit cranked up and made combat look cartoony as fuck