I looked at the roadmap and saw a hint of the dreaded logout mechanic change. I'm posting this in hopes that other people agree and can change SV's mind on it. At least what was proposed months ago, was that reds wont be able to log out in the wild, or will take a very long time to disappear. This will be game breaking for casual roaming. The bigger world makes travel much more time consuming. Just traveling to a area takes a lot of time. If you have to log out and cant, you are totally screwed. Many people wont go out on a roam or assorted dungeon run ect if they may need to log out and cant. Some people also wont go on a roam at all if they know they have to ride back for 30 minutes + just so they can log out. It will have virtually 0 benefit for gameplay. All it will do is make the game more tedious than it already is. when people have to buy the game and sub to it, just so they can have more tedium.
The only borderline decent arguments for the logout change are logging with boulders and combat logging. But these can easily be fixed without ruining logout mechanics.
Boulders- Just make it so you cant logout with boulders in your inventory, and if you crash with them your character stays there and doesnt disappear (but you cna log back in to it obviously).
Combat logging - Just make the logout timer 1-5 mins in the wild.
If I'm lucky though the logout changes are something totally different lol.
The only borderline decent arguments for the logout change are logging with boulders and combat logging. But these can easily be fixed without ruining logout mechanics.
Boulders- Just make it so you cant logout with boulders in your inventory, and if you crash with them your character stays there and doesnt disappear (but you cna log back in to it obviously).
Combat logging - Just make the logout timer 1-5 mins in the wild.
If I'm lucky though the logout changes are something totally different lol.