Player stamina has no real impact while on horse back other than Mounted Archery. Even then it's negligible.
I suggest we add stamina drain to the player proportional to the stamina drain of the horse, e.g. in gears 3 or 4.
From there, make the current stamina level increase or decrease the player's ability to resist being knocked off their horse (+ or - additional resistances to knockdown via skills).
Finally, add more ways to dismount players off their horses, keeping blunt damage as the primary method even at high stamina levels of the mounted player:
EDIT WHY?
I suggest we add stamina drain to the player proportional to the stamina drain of the horse, e.g. in gears 3 or 4.
From there, make the current stamina level increase or decrease the player's ability to resist being knocked off their horse (+ or - additional resistances to knockdown via skills).
Finally, add more ways to dismount players off their horses, keeping blunt damage as the primary method even at high stamina levels of the mounted player:
- Blunt damage (possible to dismount at high levels of stamina)
- Earthquake (possible to dismount at medium levels of stamina)
- Pierce Damage including arrows (possible to dismount at lower levels of stamina)
EDIT WHY?
- It adds a higher skill cap to mounted gameplay.
- It adds a logical path for other dismount mechanics to exist directly proportional to the players stamina management in a fight.
- It adds value to attributes and stats that give stamina and stamina regen for MC players.
- Gives Dex a higher value in mounted builds given the strength of wheelchair builds currently.
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