It's hard to distinguish what people are up to in the game. A completely naked guy could be carrying a lot of valuable loot, but you would have no way of knowing that until you've killed them and checked their loot bag. I propose binding the mechanic of what you can carry to a backpack system.
A player can carry some loot just on their naked body, but to be effective you have to use a backpack. Backpacks could come in different sizes, and maybe even have specialized purposes. But the basics of it would be the backpack has a carrying capacity increase, that perhaps gets multiplied by your strength modifier?
The point of the system is to introduce another element into the economy, buying and selling backpacks, as well as giving a visual distinction to players looking to loot others. A player without a backpack (and no valuable armor) would not be able to carry much, thus making them a less interesting target for looting. A player with a huge backpack gives away that he is out looking for or returning with resources, and is a lucrative target for bandits.
The core for this idea is for people to be able to make educated decisions on whom they want to target. I could ofc be wrong, but I think introducing elements that help people evaluate what others have could potentially reduce the amount of RPK. Thoughts?
A player can carry some loot just on their naked body, but to be effective you have to use a backpack. Backpacks could come in different sizes, and maybe even have specialized purposes. But the basics of it would be the backpack has a carrying capacity increase, that perhaps gets multiplied by your strength modifier?
The point of the system is to introduce another element into the economy, buying and selling backpacks, as well as giving a visual distinction to players looking to loot others. A player without a backpack (and no valuable armor) would not be able to carry much, thus making them a less interesting target for looting. A player with a huge backpack gives away that he is out looking for or returning with resources, and is a lucrative target for bandits.
The core for this idea is for people to be able to make educated decisions on whom they want to target. I could ofc be wrong, but I think introducing elements that help people evaluate what others have could potentially reduce the amount of RPK. Thoughts?