Thanks a lot for this video. As a NA player, I've noticed the delay as well, and it's bad for any action-combat game to have latency issues - more so in a MMORPG where I can potentially lose hours of progress because a EU player has better ping. I feel like I'm forced to play a mage or archer, when I'd like to use melee as well.
I know the devs really want there to be one global server, but honestly why is it so bad to give NA (or even Australia) our own servers? I'm a *potential* monthly customer, so why aren't my needs for a minimal-latency gaming experience being considered over the devs' desire for one mega-server?
This game is amazing, but I'm having trouble justifying paying to play every month where I'm at a disadvantage...
I prefer the idea of one world server. It does protect against pop issues the game "could" have, to a degree. It's also a nice change of pace as well to be able to play with people from all walks of life which you don't tend to see anymore in online games due to everything being regionally divided.
End of the day, the solution isn't to just throw the one world server idea out the window. At face value, it has merit. However, the technology that surrounds it and allows us to all play competitively needs to be extremely well implemented and to be honest, it's almost there. Hopefully SV delivers and we can explore this parry normalisation approach over the next few months prior to launch.