Hello everyone, I'm here to present some simple ways to get into weapon crafting. This guide could easily move on to Beta release if all stays the same.
First off I want to start off by letting everyone know to double check your weapon. Only saying this because making a good weapon is easy, making a weapon to last you a while is another story.
Lets kick this off with some swords and daggers, we will move into axes, polearms, clubs and mauls, lastly we will hit the spears. Of course this is just a simple guide, so lets get to it!
As a forger of metals and lover of arts. The way they have gone about the crafting feels very close to really crafting a weapon. When looking how a weapon is created, swords and daggers are made from a single piece of metal most of the time. They are blade and tang. In this the tang is the core, when making swords and daggers focus on your core and weapon head. This should give you a good placement for higher end durability with damage. The weight will be largely based on the mixture of core and head while the grip has more to do with filler weight and extras ( weak spot bonuses )
Example Recipe: Sponge Wood Grip, Tung core, Tung head.
*NOTE: Weapon heads and handles will have a slight variation of weight and damage though not enough to completely kill a basic sword/dagger recipe.
If you follow above, the crafting keeps in line. With the axes, poleaxes, clubs and mauls I've noticed the core will have a greater factor than in swords/daggers. Of course the head of the weapon will be the majority of the damage and weight though your durability will sit heavily with the core. Once again the grip has little to add other then weight, damage increase has been minimal in grips from what i've noticed. Weight is a huge factor with these weapons as they will determine the stam drain, keep it low and usable. When making these, you will need to test each part till you find the weapon for you. Unlike the swords/daggers, were you only change out core/head together. The Axes, Clubs and Polearms are touchy with good durability needing each material to be tested in each slot for you to get the weapon you desire. Mauls need bone for testing IMO which is why it sits here with axes, clubs, and polearms.
Example Recipe: Dapple Wood Grip, Flakestone Core, Steel Head ( does NOT work with Maul. mauls are their own beast you gotta master... plus no bones yet to build a proper one. )
*NOTE: Same as above, you will really need to test out every part of these to get exactly what you are looking for.
When we move onto spears, you will see they are a lot like swords/daggers. The biggest difference is how you do the recipe, changing the core and the grip leaving the head to the better end materials. This is because the spears come with a realish side to them. A fully wood handle/core with Tung is very good, though very low durability. To fix the low durability one may have to lower the head material weight and damage some to gain dome durability with a heavier core.
Example Recipe: Sponge Wood Grip, Flakestone Core, Steel Head.
*NOTE: Long weapons take lots of damage in fights, make sure you got that durability up.
As most of the crafters know, trial and error is the best way to figure out things. I've personally put roughly 3 hours into purely crafting today(Era of Crafting begins!). These are the main results I'm seeing when building recipes for better end weapons. This doesn't mean you can't go with some Sponge Wood Sponge Wood Tungsteel for those uber light high damage weapons. It just won't live long with how low the durability ends up when using Sponge Wood in such a way. This also hits the heavy stuff too, if you have to much weight, the weapon just won't be viable in fights due to stam drain. Also as just a reminder, you can craft as you please, this is just a simple guide to get started for those who have no idea on where to start.
I hope this helps out! Please comment anything below I may have missed, or if you have any question don't hesitate to ask!
-Phen
First off I want to start off by letting everyone know to double check your weapon. Only saying this because making a good weapon is easy, making a weapon to last you a while is another story.
Lets kick this off with some swords and daggers, we will move into axes, polearms, clubs and mauls, lastly we will hit the spears. Of course this is just a simple guide, so lets get to it!
As a forger of metals and lover of arts. The way they have gone about the crafting feels very close to really crafting a weapon. When looking how a weapon is created, swords and daggers are made from a single piece of metal most of the time. They are blade and tang. In this the tang is the core, when making swords and daggers focus on your core and weapon head. This should give you a good placement for higher end durability with damage. The weight will be largely based on the mixture of core and head while the grip has more to do with filler weight and extras ( weak spot bonuses )
Example Recipe: Sponge Wood Grip, Tung core, Tung head.
*NOTE: Weapon heads and handles will have a slight variation of weight and damage though not enough to completely kill a basic sword/dagger recipe.
If you follow above, the crafting keeps in line. With the axes, poleaxes, clubs and mauls I've noticed the core will have a greater factor than in swords/daggers. Of course the head of the weapon will be the majority of the damage and weight though your durability will sit heavily with the core. Once again the grip has little to add other then weight, damage increase has been minimal in grips from what i've noticed. Weight is a huge factor with these weapons as they will determine the stam drain, keep it low and usable. When making these, you will need to test each part till you find the weapon for you. Unlike the swords/daggers, were you only change out core/head together. The Axes, Clubs and Polearms are touchy with good durability needing each material to be tested in each slot for you to get the weapon you desire. Mauls need bone for testing IMO which is why it sits here with axes, clubs, and polearms.
Example Recipe: Dapple Wood Grip, Flakestone Core, Steel Head ( does NOT work with Maul. mauls are their own beast you gotta master... plus no bones yet to build a proper one. )
*NOTE: Same as above, you will really need to test out every part of these to get exactly what you are looking for.
When we move onto spears, you will see they are a lot like swords/daggers. The biggest difference is how you do the recipe, changing the core and the grip leaving the head to the better end materials. This is because the spears come with a realish side to them. A fully wood handle/core with Tung is very good, though very low durability. To fix the low durability one may have to lower the head material weight and damage some to gain dome durability with a heavier core.
Example Recipe: Sponge Wood Grip, Flakestone Core, Steel Head.
*NOTE: Long weapons take lots of damage in fights, make sure you got that durability up.
As most of the crafters know, trial and error is the best way to figure out things. I've personally put roughly 3 hours into purely crafting today(Era of Crafting begins!). These are the main results I'm seeing when building recipes for better end weapons. This doesn't mean you can't go with some Sponge Wood Sponge Wood Tungsteel for those uber light high damage weapons. It just won't live long with how low the durability ends up when using Sponge Wood in such a way. This also hits the heavy stuff too, if you have to much weight, the weapon just won't be viable in fights due to stam drain. Also as just a reminder, you can craft as you please, this is just a simple guide to get started for those who have no idea on where to start.
I hope this helps out! Please comment anything below I may have missed, or if you have any question don't hesitate to ask!
-Phen