To those who didn't know, sipiritists could enter in Ether world and see living players from there if they have the skills and spells. With recent patch, SV removed from the Transcendental Awareness skill the ability to see the living from the Ether. By doing that they removed one aspect of the end-game of the class and made it less strategic. The justification was that there were no risk, although another spiritist could ban the scout and the "reward" was not guaranteed since if he/she sees enemies that does not mean his/her friends would win the PvP, so the risk vs reward philosophy does not apply to this mechanic.
Also by just removing this ability there is collateral damage to the game like killing the reasons to do Sator Dungeon, since you can farm sators around the world and the main reason for killing the boss was to make a scout spiritist, now there is none.
Imho the scout mechanic was not hurting the game and it didn't need any adjustment at all, but even so, the way it was done did more damage to the game then the mechanic itself by just killing the objective of some players to become scouts, the fun behind it and making a huge and hard dungeon useless. A huge game loop was made with that mechanic as its solid foundation wich now does not exist anymore. This change is a typical case when philosophy comes first than fun, which is a mistake imo.
I'm not a spiritist and bc of that I can recognize the damage this change done. The fact of being spied by a ghost was a huge fun factor and I didn't bother at all with that. Please, reconsider that change... or just remove Sator Dungeon too.
I dont think it should be rolled back, but it should have been changed so a living spiritist can banish a spirit without having to portal to do it.