What’s New?
This patch has a huge focus on updating the new player experience, updating and improving many areas of the early game. In this patch we also see the introduction of two new task types, Fishing and Foraging, the addition of build presets to character creation and a new mount, the Lykiator!
Haven
Haven has seen a substantial rework of the starting experience and tutorial steps, with the addition of a taming tutorial for obtaining your first horse, followed by integrating the task systems where new players will complete their first tasks.
Dungeon
The Rat Cave on Haven has also received a decorative touch up, more content, and now also includes a boss to fight at the end.
Guild Finder
We have added a brand new way for players to connect to a new guild and for guilds to find new players: the Guild Finder.
Once you have left Haven you can open the guild finder by pressing G, the guild finder can also be found among the micro tabs in the lower middle of the screen.
Using this tool you can set up search criterias and search for guilds that could suit your style.
Guild Members at rank 8 or above can use the guild finder to setup their Guild Profile, once the profile is filled in other people using the guild finder can find and contact or directly join your guild if allowed.
New tasks
Mounts and Pets
Balance Changes
Trinkets
Tasks
Skills and Clade Gifts
Action Skills
Profession Skills
This patch has a huge focus on updating the new player experience, updating and improving many areas of the early game. In this patch we also see the introduction of two new task types, Fishing and Foraging, the addition of build presets to character creation and a new mount, the Lykiator!
Haven
Haven has seen a substantial rework of the starting experience and tutorial steps, with the addition of a taming tutorial for obtaining your first horse, followed by integrating the task systems where new players will complete their first tasks.
Dungeon
The Rat Cave on Haven has also received a decorative touch up, more content, and now also includes a boss to fight at the end.
Guild Finder
We have added a brand new way for players to connect to a new guild and for guilds to find new players: the Guild Finder.
Once you have left Haven you can open the guild finder by pressing G, the guild finder can also be found among the micro tabs in the lower middle of the screen.
Using this tool you can set up search criterias and search for guilds that could suit your style.
Guild Members at rank 8 or above can use the guild finder to setup their Guild Profile, once the profile is filled in other people using the guild finder can find and contact or directly join your guild if allowed.
New tasks
- Fishing tasks have been added to all cities.
- Foraging tasks have been added to all cities.
Mounts and Pets
- Slightly decreased Black Bear unmounted chase speed.
- Slightly decreased Brown Bear unmounted chase speed.
- Slightly decreased White Bear unmounted chase speed.
- Slightly decreased Taur Dog unmounted chase speed.
- Slightly decreased Wolf unmounted chase speed.
- Slightly decreased Belbus chase speed.
- Lowered chance to get knocked down by low riding skill and increased skill gain when knocked down.
- Added small feedback message for when a pet loses health due to hunger.
Balance Changes
- Removed the random element when healing using bandages. You will now always heal the same amount between 10
- 40 health based on your Anatomy skill level. Previously you would get healed in the range of 28
- 53 when at 100 anatomy skill.
- Pets now always get healed 30 health (+ 0
- 10% of it's max health based on your veterinary skill).
- Note that taking 10+ damage during the bandage effect still significantly reduces the amount healed by bandages.
Trinkets
- Trinkets that gave skill levels to survival now give levels to swimming instead.
Tasks
- Renown capped at 300 on Haven
- Changed the text shown when you get a new task to be more descriptive.
- Task waymarkers on the horizontal compass now show task progress.
- Adjusted the spawn rate of most pickable spawners.
Skills and Clade Gifts
- Capped the maximum Clade Level you can reach on Haven to 8.
- Fixed an issue where 'time left' for books didn't take the human clade gift for reading into account.
- Removed chance to not get anything when you are mining or woodcutting
- Removed all secondary parents from the skill system.
- Sprinting skill now impacts stamina drain more when sprinting. Stamina drain at 100 skill is unchanged.
Action Skills
- Removed 'Unarmed Technique' from 'Combat Techniques' parent. 'Unarmed Technique' is now only a child of 'Brawling'.
- Removed 'Armor Training' from 'Sprinting' parent. 'Armor Training' is now only a child of 'Combat Manouvering'.
- Removed 'Resistance Swimming' from 'Endurance' parent. It is now only a child of 'Swimming'.
- Removed 'Mounted Archery' from 'Archery' parent. 'Mounted Archery' is now only a child of 'Controlled Riding'.
- Removed 'Mounted Combat' from 'Melee Combat' parent. 'Mounted Combat' is now only a child of 'Controlled Riding'.
- Removed 'Poleaxes' from 'Spears' & 'Axes' parents. 'Poleaxes' is now a child of 'Melee Combat' like the other weapon groups.
- Changed 'Poleaxes' to now be a Primary skill.
- Removed 'Poleswords' from 'Spears' & 'Swords' parents. 'Poleswords' is now a child of 'Melee Combat' like the other weapon groups.
- Changed 'Poleswords' to now be a Primary skill.
- Removed 'Active Regeneration' from 'Resting' parent. 'Active Regeneration' is now only a child of 'Endurance'.
- Removed 'Meditation' from 'Resting' parent. 'Meditation' is now only a child of 'Vitalism'.
- Removed 'Resting' skill and made the effective 100 default behavior. All new characters will now rest with full effectiveness.
- Removed 'Unarmed Blocking' skill.
- Removed 'Blocking Endurance' skill and made level 100 the default behavior.
- Removed 'Momentum' skill and made level 100 the default behavior.
- Removed 'Combat Movement' skill and made level 100 the default behavior.
- Removed 'Feint' skill and made level 100 the default behavior.
- Removed 'Damage Assessment' skill.
- Increased 'Anatomy' experience gained from using a bandage to 90.
- Removed 'Swimming' from 'Survival' parent. 'Swimming' is now a child of 'Athletics'
- Changed 'Swimming' to now be a Primary skill.
- Removed 'Survival' skill.
- Moved 'Combat Balance' skill to now be a child of 'Balance'
- Moved 'Balance' skill to now be a child of 'Athletics'
- Removed 'Footspeed' skill and made level 100 the default behavior.
- Removed 'Breathing Technique' skill and made level 100 the default behavior.
Profession Skills
- Removed 'Alchemical Dissolvents' from 'Alchemy' parent. 'Alchemical Dissolvents' is now only a child of 'Petrology'.
- Removed 'Alchemy Contraptions' from 'Alchemy' parent. 'Alchemy Contraptions' is now only a child of 'Crafting Appliances'.
- Removed 'Cuprite Lore' from 'Alchemy' parent. 'Cuprite Lore' is now only a child of 'Alchemical Mineralogy'.
- Removed 'Arthropod Produce Lore' from 'Arthropoda' parent. 'Arthropod Produce Lore' is now only a child of 'Animal Materials'.
- Removed 'Honey Lore' from 'Arthropoda' parent. 'Honey Lore' is now only a child of 'Arthropod Produce Lore'.
- Fixed duplicate of 'Honey Lore' under 'Arthropod Produce Lore'.
- Removed 'Wool Lore' from 'Textile Lore' parent. 'Wool Lore' is now only a child of 'Fur Lore'.
- Removed 'Ironwool Lore' from 'Textile Lore' parent. 'Ironwool Lore' is now only a child of 'Fur Lore'.
- Removed 'Asymmetrical Bow Crafting' from 'Recurve Bow Mechanics' parent. 'Asymmetrical Bow Crafting' is now only a child of 'Long Bow Crafting'.
- Removed 'Axe Crafting' from 'Blunt Weapon Crafting' parent. 'Axe Crafting' is now only a child of 'Basic Blade Crafting'.
- Removed 'Silk Lore' from 'Textile Lore' parent. 'Silk Lore' is now a child of 'Arthropod Produce Lore'.
- Removed 'Ironsilk Lore' from 'Textile Lore' parent. 'Ironsilk Lore' is now a child of 'Arthropod Produce Lore'.
- Removed 'Bloodsilk Lore' from 'Textile Lore' parent. 'Bloodsilk Lore' is now a child of 'Arthropod Produce Lore'.
- Changed 'Arthropod Produce Lore' to now be a Primary skill.
- Removed 'Cotton Lore' from 'Textile Lore' parent. 'Cotton Lore' is now a child of 'Botany'.
- Removed 'Textile Lore' skill.
- Removed 'Recurve Bow Mechanics' from 'Composite Bow Composition' parent. 'Recurve Bow Mechanics' is now a child of 'Decurve Bow Mechanics'.
- Removed 'Composite Bow Composition' from 'Bowyery' parent. 'Composite Bow Composition' is now a child of 'Self Bow Composition'.
- Removed 'Alchemical Mineralogy' from 'Petrology' parent. 'Alchemical Mineralogy' is now a child of 'Mineralogy'.
- Removed ‘Reading’ skill and made level 100 the default behavior. All new characters will now read with full effectiveness. AI, Creatures and NPCs
- Taur Dog animations have been adjusted to better sync with animation and damage.
- Added better support for ambush spawners.
- AI spawned using ambush spawners now also shows a compass marker when you have an active task to kill them.
- Removed flee chance from Bandit Leaders.
- Fixed the small leash radius of a certain Risar camp.
- Improved group fleeing behavior to avoid AI "loop fleeing"
- Improved fleeing AI that reaches their leash limit.
- Equerry is now called Stable Master.
- Taskmasters now sell more basic items for their task coins.
- Reworked the ambush spawner code.
- Chicken and pigs are now easier to tame.
- Tweaked ambush spawners to not spawn in cities and dungeons.
- Removed push from undead attacks.
- Added a small message for when your pet is low on loyalty and should be cared for.