What’s New?
This patch brings the addition of a second character slot for everyone, a new dungeon to explore, new sieging mechanics, more rideable mounts and of course lots of bug fixes, quality of life improvements and balance changes!
Second Character Slot
New Dungeon
Siege Changes
This patch includes a new system for how sieging occurs. One of the primary goals of the new system is to increase player participation during sieges, by ensuring both parties have ample time to prepare for and engage with the event.
There are a lot of changes here, and we can't wait to see what you do with them!
Don't forget to give us your feedback about your thoughts and experiences with the new mechanics, as it will help us to improve and refine them wherever necessary.
Managing Sieges
Once a siege is declared, the guild being sieged:
Starting a Siege
Crafting
Mounts and Pets
Balance Changes for Mounts
Risen Pets
Buildings and Decorations
This patch brings the addition of a second character slot for everyone, a new dungeon to explore, new sieging mechanics, more rideable mounts and of course lots of bug fixes, quality of life improvements and balance changes!
Second Character Slot
- Added a second character slot, now available on all accounts.
- Second character and main character both share one player house.
- Removed surname from character creation.
New Dungeon
- A new dungeon, the Sylvan Sanctum, can now be found somewhere on Myrland.
Siege Changes
This patch includes a new system for how sieging occurs. One of the primary goals of the new system is to increase player participation during sieges, by ensuring both parties have ample time to prepare for and engage with the event.
There are a lot of changes here, and we can't wait to see what you do with them!
Don't forget to give us your feedback about your thoughts and experiences with the new mechanics, as it will help us to improve and refine them wherever necessary.
Managing Sieges
- A new 'Siege' tab can now be found in the Social UI.
This new UI tab shows the controls for declaring a siege against another guild, as well as viewing pending and active sieges. - You must be rank 6+ (Commander) to declare a siege or respond to a siege declaration.
- Declaring a siege costs 500 Gold and 10000 Prominence.
- Finished buildings need to exist for 24 hours before being eligible to receive Siege Protection.
Once a siege is declared, the guild being sieged:
- Receives a guild-wide fanfare.
- Can now see the pending siege in their ‘Siege’ tab of the Social UI.
- Is prompted in the ‘Siege’ tab to choose how many hours they wish to delay the siege window by. The maximum number of hours that can be added is 24. If no hours are added, the siege will start 24 hours after the siege was declared.
- Must respond to the declared siege within 24 hours or it will start automatically.
- Once the guild being sieged has responded with the added hours, the response is sent to the guild who declared the siege, a countdown until the siege starts will be visible to both guilds in the ‘Siege’ UI.
- You can only declare a maximum of 10 Sieges at a time.
- There is no limit to how many times you can be sieged by other guilds simultaneously.
- You can not declare a siege against a guild which you already have a pending or active siege with.
- While a guild has a pending or active Siege, Claiming Stones can not be removed from player houses that belong to that guild. This is to prevent guilds from unclaiming their assets once a siege has been declared.
Starting a Siege
- Guild members receive a fanfare when the siege window starts and ends.
- There are two states, protected and vulnerable.
- While protected, every guilded structure has 100% defence bonus regardless of if it is being affected by a nearby Supply Storehouse or Supply Line.
- The vulnerability window is 6 hours long, starting from when the siege countdown reaches zero.
- When entering the vulnerability window, all affected structure defence bonuses are returned to their normal value. (This means if they were being affected by a Supply Storehouse, they will have this defence bonus)
- When the vulnerability window ends, all affected structure defence bonuses are instantly increased to 100%.
- If a siege is still ongoing when the vulnerability window ends, the siege is considered a failure and the attackers must try again next time.
- Structures which are still “Under Construction” are not invulnerable during the protected window.
Crafting
- Added a new light armor set, “Rustic Garments”.
- Bear and Taurdog armors are now craftable. Taurdogs use the same equipment as bears.
- Increased weight of newly crafted tower shields. Existing tower shields will be retroactively updated in a future update.
- Fixed wrong textures on Risar berserker cape when equipped by a female character.
- Fixed issue with pet crafting allowing you to be able to craft unreleased equipment in the game. This allowed players to craft bear armors in the previous patch before they were ready for release.
Mounts and Pets
- Taurdogs and ritual versions are now mountable.
- Cougars, Panthers and ritual versions are now mountable.
- Fixed Campodon armor using the wrong icon.
- Fixed Campodon armor being mismatched when used on the risen version.
- Fixed a bug where mount passengers could remain in combat mode.
Balance Changes for Mounts
- Increased Wolf stamina from 1200 to 1300
- Increased Wolf 2nd speed from 650 to 660
- Increased Wolf 3rd speed from 800 to 850
- Increased Wolf 4th speed from 960 to 1008
- Increased Wolf Rider Weight Capacity from 60-84kg to 85-119kg
- Risen Direwolf stamina is now 1200 as intended, instead of 1000.
- Increased Direwolf stamina from 1000 to 1200
- Increased Direwolf 2nd speed from 640 to 650
- Increased Direwolf 3rd speed from 790 to 840
- Increased Direwolf 4th speed from 1027 to 1092
- Increased Direwolf Rider Weight Capacity from 80-112kg to 100-140kg
- Decreased Black Bear 3rd speed from 850 to 820
- Decreased Brown Bear 3rd speed from 820 to 800
- Increased Brown Bear 4th speed from 1106 to 1120
- Decreased White Bear 3rd speed from 790 to 780
- Increased White Bear 4th speed from 1067 to 1092
Risen Pets
- Added several tooltips in places where you can drop items in slots.
- Ritual UI now uses hold to Perform Ritual with a short animation.
- Ritual UI now only closes if a ritual is successful.
- You can no longer click the Perform Ritual unless you have the minimum required items and skill in the UI.
- Risen pets that level up now correctly update their health and max health.
- Fixed an issue where ritual pets would sometimes be killed when moving through nodelines, logging in or taking them out of a stable if you had more than 1.
- Fixed several minor bugs with ritual pets.
Buildings and Decorations
- A new trader can now be found somewhere on Myrland.
- Fixed issue where players could own more than one house. Players that do own more than one house will be contacted by GMs to fix the issue.
- Reduced build repair with 25%.(Only applied to already finished buildings)