Patch Notes 1.0.5.4
Greetings Mortals!
This patch brings with it a myriad of fixes and improvements to several aspects of the game. Most notably, this patch will introduce a tentative fix for the ghost player problem. An issue where players would sometimes appear in multiple locations at once.
While the team is still firmly focused on fixing and polishing the game, that does not mean we don't have at least a few new things to share with you!
For starters tower shields are being added, a new type of shield that is much larger than their existing counterparts. Alongside these new shields comes an update to shields as a whole that will update their role within the game.
In addition to the tower shields, our first points of interest batch arrives to Myrland. Keen adventurers may now run into new and exciting locations throughout the world. These new locations vary in both size and scope. Be sure to take a look, who knows what you may find?
Furthermore, a peculiar researcher has appeared outside of the Descensus monastery, who will exchange items for the curiosities found within. Beyond what they have available to trade, such a bookish individual may very well have information that would help one obtain coveted knowledge of esoteric practices.
Take a look at the full list below and as always let us know what you think!
See you in Nave.
-The Star Vault Team
Added
Greetings Mortals!
This patch brings with it a myriad of fixes and improvements to several aspects of the game. Most notably, this patch will introduce a tentative fix for the ghost player problem. An issue where players would sometimes appear in multiple locations at once.
While the team is still firmly focused on fixing and polishing the game, that does not mean we don't have at least a few new things to share with you!
For starters tower shields are being added, a new type of shield that is much larger than their existing counterparts. Alongside these new shields comes an update to shields as a whole that will update their role within the game.
In addition to the tower shields, our first points of interest batch arrives to Myrland. Keen adventurers may now run into new and exciting locations throughout the world. These new locations vary in both size and scope. Be sure to take a look, who knows what you may find?
Furthermore, a peculiar researcher has appeared outside of the Descensus monastery, who will exchange items for the curiosities found within. Beyond what they have available to trade, such a bookish individual may very well have information that would help one obtain coveted knowledge of esoteric practices.
Take a look at the full list below and as always let us know what you think!
See you in Nave.
-The Star Vault Team
Added
- Added Tower shields.
- Added a batch of new point of interest locations to the world.
- Added the ability to toggle criminal actions with a hotkey. (Default key bind is N) A new icon will appear on screen while criminal actions are active.
- Added a new Advanced Management skill book. This should alleviate the issue with not being able to level up the Management passed 70 if your Negotiation skill is leveled up too high.
- Added a new bounty hunter achievement.
- Added many new profession specific titles.
- Added experimental UI scaling option. If you encounter any issues with elements going off screen you may use the UI reset button to fix it.
- Added a new vendor outside of the Descensus dungeon.
- The extra stamina cost of blocking with a shield has been removed.
- Shields now mitigate more damage when blocking attacks that can not be parried from strong AI.
- Shield weight now contributes to equipped armor weight.
- Updated the icons of existing titles.
- Adjusted the requirements for unlocking various achievements on Steam.
- Updated the upkeep display on houses. It now shows remaining days, hours, and minutes instead of just minutes.
- The Mental Leash debuff will no longer get removed if you take damage.
- Updated the damage types that the Ultumeki hits with.
- Player owned house passwords are now obfuscated by default. There is now a new visibility toggle that will allow you to view the entered password.
- Adjusted character body shapes across the board. Bodies should now represent their status (skinny, stout etc) in a more accurate manner. This change also fixed some bad shapes on armors that happened when you had a character that was both strong and overweight.
- The Necromantic Rituals skill now affects the stats of summoned ritual creatures.
- The core of the UI has been refactored. Notable changes include improved UI Zorder (how elements are sorted on top of each other), improved loading sequences and fade transitions. A slight performance increase might be expected due to less overdraw from onscreen effects.
- Reduced the interactable region of the horizontal compass to reduce the risk of dragging it by mistake.
- Lowered the strength requirement for all Poleswords (only affects weapons crafted post patch).
- Balanced the effect bonuses of currencies and artifacts when raising Ritual Pets.
- Adjusted the stats of the Tupilak, it was previously too strong and has now been weakened.
- The concentration skill now provides a 60% resistance to interruptions while maxed out. (Up from the previous 50%) Note that all characters have a base value of 10% as well.
- Reduced the casting time of spells while mounted from 2x to 1.5x.
- The Styganthrope clade gift has been changed. It was previously as follows:You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. But you gain 35% less health when being healed.This has been changed to:You regain 1 health every 3 seconds, and the effect of passive regeneration is doubled. But you gain 20% less health when being healed.