Greetings Mortals!
This is our largest patch to date and it contains a significant amount of new content, changes, fixes, and improvements to all areas of the game.
First and foremost, you can now explore our latest magic school and try your hand at raising powerful creatures! With the addition of Necromancy, many new options are presented to players interested in the darker side of magic.
Perform gruesome rituals, combining the carcasses of various creatures with mystical artifacts in order to create the most powerful minions possible. Cast fearsome spells that blind and disorient your enemies and send your undead minions to finish the job.
Necromancers who truly hone their craft may even be able to summon the putrid and fearsome Tupilak. A grisly abomination made of flesh and bone, ready to wreak havoc upon its master's enemies.
All of this is possible with the latest Necromancy magic school!
Need a place to try out your new nefarious powers? Why not search for the new dungeon that has been added somewhere out in the world? Rumor has it that this new place holds many new secrets and unforeseen perils. Beware that not everything is as it seems..
Next up is a new boss that has been added which is the first entry into our 'massive' category. This fearsome creature awaits you somewhere deep in the remote parts of Myrland. Best of luck to those foolhardy enough to venture into its domain..
With the addition of several new places to explore, how about doing so while dressed in a way that shows your adversaries that you mean business? Crafters may now create legendary armor pieces with new intricate designs that set you apart. In addition to this, legendary shields are also being made available to craft for those intrepid adventurers who want the best of the best.
Lastly we have a myriad of changes and fixes that affect all areas of the game. Such as improved mount behavior and expanding on AI behaviors which allow them to be much more complex than previously possible.
Take a look at the full notes below and let us know what you think!
See you in Nave.
-Star Vault
Added
This is our largest patch to date and it contains a significant amount of new content, changes, fixes, and improvements to all areas of the game.
First and foremost, you can now explore our latest magic school and try your hand at raising powerful creatures! With the addition of Necromancy, many new options are presented to players interested in the darker side of magic.
Perform gruesome rituals, combining the carcasses of various creatures with mystical artifacts in order to create the most powerful minions possible. Cast fearsome spells that blind and disorient your enemies and send your undead minions to finish the job.
Necromancers who truly hone their craft may even be able to summon the putrid and fearsome Tupilak. A grisly abomination made of flesh and bone, ready to wreak havoc upon its master's enemies.
All of this is possible with the latest Necromancy magic school!
Need a place to try out your new nefarious powers? Why not search for the new dungeon that has been added somewhere out in the world? Rumor has it that this new place holds many new secrets and unforeseen perils. Beware that not everything is as it seems..
Next up is a new boss that has been added which is the first entry into our 'massive' category. This fearsome creature awaits you somewhere deep in the remote parts of Myrland. Best of luck to those foolhardy enough to venture into its domain..
With the addition of several new places to explore, how about doing so while dressed in a way that shows your adversaries that you mean business? Crafters may now create legendary armor pieces with new intricate designs that set you apart. In addition to this, legendary shields are also being made available to craft for those intrepid adventurers who want the best of the best.
Lastly we have a myriad of changes and fixes that affect all areas of the game. Such as improved mount behavior and expanding on AI behaviors which allow them to be much more complex than previously possible.
Take a look at the full notes below and let us know what you think!
See you in Nave.
-Star Vault
Added
- You can now equip a shield with lances.
- Added a new chat command /report to open the bug report window directly. The game menu button is still the same.
- Added the ability to craft legendary shields.
- Added the ability to craft legendary armor pieces.
- Added interactive lore books & notes to the world.
- Added trinket vendors to Haven.
- You can now get trinkets in Haven as a rare drop.
- Expanded the AI:
- AI can now spawn with buffs.
- AI can now have more interesting hit zones instead of just distance from the AI.
- Added support for static AI.
- Added proper support for AI weak spots that turn on and off.
- AI can now have attacks it only uses if you are far away.
- Added support for aggro based on distance.
- AI can now be set to ignore going into mercy mode.
- AI can now spawn loot in other positions than its own position.
- Added a new massive boss.
- Added a new dungeon.
- Added a new accompanying boss to the new dungeon.
- Added new enemies that may be encountered in the new dungeon.
- Added new Necromancy magic school:
- Several new necromancy spells.
- Rituals can be performed in order to raise minions.
- Added undead versions of most creatures in the game.
- Unreal Engine upgraded to 4.27. The game now uses Oodle compression to reduce game size and thus improve load times from disk. This means that the full game is now only 60% of its previous size.
- Upgraded DLSS version to v2.3.5.
- Enabled optimization setting in the engine to speed up loading of some assets.
- Activated clade gift experience sharing with healers again.
- Renamed some trinket effects:
- Skill Trinket Luck is now called Trinket Effect Luck.
- Trinket Luck is now called Gem Effect Luck.
- Rare Trinket Luck is now called Rare Trinket Gem Luck.
- Legacy trinkets will now check for a version update when recharged. This means that the trinket will increase its base and gem tier to be in line with the current trinket balance.
- You can now cancel a spell while charging by using the keybind 'Walk/Feint/Interrupt Spell'.
- The /loot chat command now checks a bigger area beneath you for loot bags.
- Untamed or unowned AI will no longer reset the criminal debuff of a player
- Added the option to make AI pet immune meaning pets will not attack the ai.
- The following bosses are now pet immune:
- Clothos Maiden Queen
- Minotaur King
- Nitre Queen
- Sator Vessel
- Removed some priests close to dungeons.
- If many spiritists attack one spirit only one will receive the rewards.
- Bosses will now reset in a better way when they no longer have a target
- Bosses will now reset even if there are dead players close to it.
- Added better leashing and stuck checks for AI.
- You no longer progress towards “the watchman” achievement when killing scoundrels.
- Changed some dynamic spawners in the world that spawned too many creatures.
- Getting hit by regular AI will no longer reset your criminal status. It will only be affected when getting hit by guards, players and their pets.
- You can now intentionally fizzle spells using the Walk/Feint/Interrupt spell keybind.
- Mana, cast time, range, and damage tweaks on thunderlash and flamestrike.