lol 36 hours offline timer, what a joke... doesnt Henrik realize that ppl will just keep macroing ingame to bypass the afk timer and this just causes more server load which is supposed to be his main priority now?
and lol at taking rep loss for pvping in gk...
SV going full retard as usual
yeah I just cant understand Henrik, you get more people off the server if you make the MC timer the same as online timer. There for making more room. People still macro in town and now you cant even push them. One kid yesterday had 141g on him macroing armor training while fully geared in MK, lol.
Any normal person that would think that a 8 hours offline MC burn is too short, would increase the online burn and make the off line burn the same.
Just math it out, the normal player plays at max 4 hours a day, maybe take some days off. So how about 30 hours of non AFK time a week for the majority of the players that play games in general. Lets make that number 32 hours for a even division. 32 divided by 8 hours for the online MC burn. Thats about 4 MC burns a week form a semi regular play time player who is not AFK. You have 168 hours in a week minus the 32 hours of active play you get 136 hours or 17 MC burned AFK a week.
So a player that AFK macros to burn MCs would loose 17MCs compared to 3.4 MCs logged out players. Outside of their active play time. So if you want the normal player to only be able to burn 4 MCs from active play time a week plus 3.4 for unactive play time you just need to make all MC burns equal that total of around 8 MCs a week.
So they should have just make the MC burn 21 hours across the board to stop people from AFKing to lose MCS. I think that number is too low but at least it does the same thing for the average player playing normally with out AFKing.
Would rather see 1 MC burned every 10 hours online or off line so people stop wasting server space to burn MCs.