Patch Notes 1.0.0.20 Discussion

What do you think of this patch?


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finegamingconnoisseur

Well-known member
May 29, 2020
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Source: https://store.steampowered.com/news/app/1170950/view/3122688360476698691

Added
  • Lootable corpses added to Myrland
  • Steep slopes will now cause players to slide instead of free fall. Players will still take fall damage if slide speed becomes too great.
  • Added a new cave in Haven to explore.

Changes
  • Leaving Haven should no longer lock you from going to an alternative Myrland.
  • Polished house placement mode visuals.
  • Added Red Priests outside of all keep locations.
  • You can no longer mail coins while also requesting coin on delivery.
  • Only pets that are close to you when you logout will follow you to alt myrlands.
  • Updated navmesh all over the world that could get pets stuck.
  • Fall damage reduced for mounts.
  • Prevent certain ini files from being modified outside of the game.
  • Removed Myrland alt 3 and 4.
  • Increased Tephra yield to match removal of alt servers.
  • Increased the max capacity of all servers.

Fixes
  • Fixed several crashes on the server.
  • Fixed rare crash when crafting armor.
  • Fixed missing water in some areas.
  • Removed alignment from spellbook. It was unused and displaying placeholder text.
  • Fixed bug where getting corrupted while already corrupted would result in two corrupt debuff icons instead of refreshing it.
  • It is no longer possible to bring bags with you from Haven.
  • Lots of world fixes.
  • Fixed flickering horizon in Haven.
  • Players should no longer get stuck under the landscape in Haven.
  • Lootable corpses now align a lot better to ground.
  • Updated some skills descriptions.
  • Spellbook background now changes to represent the selected magic school.
  • Updated a font to make it easier to distinguish between letters.
  • Fixed bug where after renaming personal notes you had to search for its old name when using the search bar.
  • Fixed bug where spellcasting animation would sometimes get stuck.
  • Guild members & friends now get sorted alphabetically.
  • Opening map through inventory now shows you the Haven map if you're in Haven, otherwise it will show the Myrland map.
  • Fixed whispers
  • Communications server optimization
  • Network engine optimization
  • You should no longer hear VoIP from other instances
  • Fixed Marksmanship skill not gaining experience.
  • Fixed not being able to resurrect at 0 standing.
  • Fixed issue that could cause decorations in houses and keeps to be reset when a node was restarted.
  • Fixed leak that forced us to restart Myrland servers now and then due to lag.
  • Made several changes to how pets are moved between Myrland Main and alts when switching servers.
  • Pet bags that are equipped and get destroyed will now drop their items to the ground if they have any.
  • You can now give murder counts to people who are offline or on another node.
  • Fixed crafting UI sound not being adjustable by volume slider.
  • Login news now retries if it fails to get the latest news.
  • Candle light vfx is now locked to the base of candles.
  • Fixed broken mana heal spell message.
  • Fixed wrong defense values on Tagmatons.
  • Corrected the Pansar Carapace butcher yield.
  • Fixed several issues with AI leashing when they should not.
  • Removed unused pet broker categories.

Quality of life
  • You can now delete multiple items at once by using ALT + Right-click or simply dragging items outside of your inventory.
  • Added a confirmation message when abandoning your pet.
  • Journal entries are now sorted alphabetically.
  • You can now hold the craft button to continuously craft when using any crafting workbench.
  • Right-clicking items while using crafting UI now more intuitively updates its item slots.
  • Item slots in crafting UI now only reset when necessary.
  • Slightly increased range when trying to open pet bags. Sometimes the pet would stop following just out of range meaning you couldn't access it when encumbered.
  • You can now hold the 'Scribe' button to continuously scribe the same stack of scrolls.
  • Added sort by ascending/descending option in broker.
 
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Tzone

Well-known member
May 16, 2021
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Like its not a bad patch but it still revert changes that needed to be reverted in past patches that were horrible. Cool QoL and bug fixes but game is so aids to play and treats its players horribly.

Just a let down patch. If they had added something that was good like content or a change a lot of people wanted they would have added something that was really bad too. Next patch when we get housing permissions they will probably add some very horrible change as well.
 

Rhime

New member
Feb 1, 2022
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Like its not a bad patch but it still revert changes that needed to be reverted in past patches that were horrible. Cool QoL and bug fixes but game is so aids to play and treats its players horribly.

Just a let down patch. If they had added something that was good like content or a change a lot of people wanted they would have added something that was really bad too. Next patch when we get housing permissions they will probably add some very horrible change as well.
Adding new content was pointless until they fixed current issues with the server and certain bugs. Get the game running proper, then add content.
Not a bad patch if it does all it's supposed to do from the notes.
 

Twistedendz

New member
Jan 26, 2022
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so why is the point system profession / action pool point system so bad?

Why can't we get a system where you have a + and - and you do what you want with your points? Example ( primary only ) if you have reached 100 on that profession for example Armor you have unlocked it and can now take points from it or ADD points to it from your pool , that is only if you have reached 100 and unlocked it , that way if your taming is 100 and you want to change it for a week and be 100 in swords then you take the points from taming and add it to swords for example , " if you have unlocked swords to 100 prior " that way if you want to return to taming it doesn't take you forever to get it back to 100 you can just ADD the points.

the fucking system keeps resetting points and losing points for no apparent reason , it's not because of weight it's not because of size it is just bugged .
 

AidanKyros

Member
Jan 18, 2021
47
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so why is the point system profession / action pool point system so bad?

Why can't we get a system where you have a + and - and you do what you want with your points? Example ( primary only ) if you have reached 100 on that profession for example Armor you have unlocked it and can now take points from it or ADD points to it from your pool , that is only if you have reached 100 and unlocked it , that way if your taming is 100 and you want to change it for a week and be 100 in swords then you take the points from taming and add it to swords for example , " if you have unlocked swords to 100 prior " that way if you want to return to taming it doesn't take you forever to get it back to 100 you can just ADD the points.

the fucking system keeps resetting points and losing points for no apparent reason , it's not because of weight it's not because of size it is just bugged .
It's your stats dude, every 10 attribute points give bonus value to your skills, if I have anatomy at 90 and have 100 int, the skill value will be 100 with 90 skill points invested, the skill points will keep adding to anatomy regardless of your bonus' because they havn't created a robust system to smartly auto correct, instead they have a button that asks you if you want to autofix it when it occurs at the bottom of the skill window, so you make sure to lock the skill after pressing the button as it will be exactly 100 with bonus.

Sure they could spend a lot of time making this system more braindead and automatic for you, but I think they need to spend more time on other core mechanics/server stabilization/PC use optimization then on the skill window that already does work and does a good job of stating what is going on inside of it.
 

Contorto

Member
Feb 18, 2022
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Got go run my ass around the map with a tow horse an see if I still need to babysit the dam thing going through caves, up hills, an down stairs.
 
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