Added:
Changes:
- Added updated version of Meduli.
- Added updated version of Fabernum.
- Added Meduli fountain.
- Added attack sounds to bears, wolfs and razorbacks.
- Added visual representation to most of the resource materials in crafting.
- Added more tooltips to character creation & paperdoll.
- Added Pet Bags.
- Added new equipment slot in pet menu for equiping bags.
- Added Butchering and skinning animations.
- Added more extraction devices to cities that only had grinders.
- Added more Wolf/Bear/Razorback spawners to the world.
- Added cooking tutor to Haven.
- Added animations for warcries
- Added mount and dismount sequence instead of teleporting on/off the horse.
- Added crafting and butcher tables to Cave camp and Jungle camp.
- Added defense flagging, anyone who gets attacked should now be able to safely hit their attacker without receiving a murder count.
- Added a light grey color to defense flagged entities name when targeted.
- Added player bags.
Changes:
- You can now rotate your character during character select and character creation.
- Updated localization with the latest community localization.
- All characters now have 10 more kg of free weight.
- AI can now show mercy and not kill you if you end up in mercy mode.
- Pressing use now cancel all countdown timers.
- Book tooltips now show you if they are too easy to read.
- Book descriptions now explain if you can read the book and if you can't it explains what skill you are missing before you can read it.
- You now need to move to gain riding skill while riding.
- Falling off a mount now gains riding experience.
- Improved sending animations when AI is fighting AI.
- You can now only have one split-stack open at a time.
- Several item actions now close your current split stack.
- Increased the size for hit detection for magic spells.
- Increased the damage Unarmed Technique gives. (from 5% to 10%)
- Changed polearm animations to use spear animations. (Feedback would be nice)
- Increased the height on Risars.
- Removed the loyalty cost for using the Pet Follow command.
- Increased the find floor distance for AI (used to move AI to the ground).
- CPU optimization when many player characters are nearby.
- Patrolling AI should now take better routes
- Carrying too much should now give a debuff icon
- Book Descriptions now show tell you if you have the required parents skills to learn the book's new skill
- When targeting objects you will now see their status. Blue means it will be illegal for you to hit the target, grey means you are free to hit this target without turning criminal and white means you can not hit this target.
- It is now considered illegal to hit any other player that isn't flagged as a criminal (grey)
- Better support for AI to randomize their attack patterns.
- Added support for AI attacks that can only be blocked and not parried.
- Players must now exit combat mode before mounting or dismounting.
- You can no longer use items when in mercy mode.
- You can no longer use skills when in mercy mode.
- You can no longer use skills when mounted.
- Committing suicide now clears the murder list.
- Hitting AI equipment no longer bypasses Ai armor.
- Msg popups telling you whats happened / why something didn't happen.
- Reduced timer for accessing stabled pets to 0.5s from 1s.
- Pets can now carry 600kg in bags.
- The Intelligence attribute now has a linear effect on spell damage.
- Stolen items now visually represented with a red border.
- Decreased the quick charge attack damage.
- Increased the amount of material needed for crafting on some materials that was extremely low. (Spongewood, silk etc)
- Decreased the overall amount of material needed to craft weapon handles/poles.
- AI targeting has been improved (how they move and look at opponents). Humanoids can now move and target an opponent at the same time by strafing. Creatures still need a bit of polish in combat.
- The secret zombie gym and cafeteria has been removed. Zombies are now thin as was originally intended.
- Zombie generation has been fixed. Female Zombies should now appear (does not have hair yet). More visual variations will be added in a future patch.
- NavMesh optimization.
- You can no longer use Longbows on mounts.