do you know what you are saying mate? medieval armor was so STRONG that MANY people went straight into GROUPS being outnumbered by a little because it was like hitting a garbage can in that plate armor you CANNOT penetrate
This is simply not true at all.
Wearing armor might prevent bladed weapons from cutting you, but it doesn't stop blunt force trauma from hammers and axes ruining your day.
Regardless, the argument is pertaining to the realism of melee combat situations and the movement of people during such situations, which in reality was far slower and more controlled than what we see in the game.
Real combat involved tactics and intricate movement, it wasn't everyone just running around each other non stop swinging, then sprinting away after getting hit a few times.
I'm not trying to make the argument that MO2 should adhere completely to realistic combat methods, I'm only pointing out the fact that real combat was slow and controlled to those who may think otherwise and attempt to use that as a justification for keeping the speed high in MO2.
I believe the goal should be to set the max speed at a value which causes the least amount of problems due to the predication and latency, while not being completely sluggish.
Currently we have very fast speed and lots of problems, which can be changed easily to provide a more enjoyable experience for all.