Mounted Magery is a big surprise and kills many current mage builds. But I missed (in a way) this skill during all the MO1 years.
Sea Dew near Toxai is very nice for alchemists! I hope to get Sea Dew also at the jungle coast at some locations.
The steam patching didn't seem much faster, it also just re-downloads / updates the entire game (70+ gigs). So not sure what is happening there, but the effort was appreciated. Doesn't seem to work for some people.
Wonder why they didn't fix the standing system. It seems more important than a lot of this stuff.
I think it is a half implemented system. You can't deliver parcels to guarded towns to get standing after you have negative standing, surely they understand that and will be expanding the system at release. They just should not have put it into the game before it was finished.Did PvP for the first time in a while yesterday. I'm at -8 standing with where I PvP. I honestly just can't be fucked to care about their shitty rep system. Especially with how it's set up.
Someone correct me if I'm wrong, but you have to do deliveries for scraps of reputation? No thanks. Game is massive, and having a mount be required to essentially travel without wanting to fall asleep is something I'll pass on. They can either fix it to where it actually encourages more gameplay or I'll just live outside of towns (and it'll be stupid if they don't provide us a way to make our own shit outside of towns to function separate from them.. vendors, librarians, etc.)
BTW. I'm anti-walls for guilds, so not asking for my own safe zone. Just the NPC's to actually do what I need to do.
But my friend even said it makes no sense why they'd try to counter griefing by making something that encourages playing less.
Why isn't their a rep turn in for just returning Walker, Bandit, and Risar heads? The amounts given could be small and it'd be fine. It thrusts players out more into the open world, into more danger; keeping them in a gameplay loop. Farm --> PvP --> Farm, which gives breathing room for other players who might be victims.
I think it is a half implemented system. You can't deliver parcels to guarded towns to get standing after you have negative standing, surely they understand that and will be expanding the system at release. They just should not have put it into the game before it was finished.
If this game wanted to actually be immersive you wouldn't need vendors and workbenches to do literally everything, and then you could actually live in the wild. You shouldnt need a workbench to make a stone spear. I'm pretty sure cavemen didnt have vendors and workbenches but what do I know. But sadly, they chose to paste MO1 over and call it MO2 so living in the wild is garbage. Not sure what this game wants people to actually do when it comes out but its definitely not pvp.BTW. I'm anti-walls for guilds, so not asking for my own safe zone. Just the NPC's to actually do what I need to do.
Bosses are a neutral addition to me, They dont really add that much content because you only do them once and then almost never again. If I cant farm it for hours on end then its not interesting PvE content.
Bosses are very interesting when they are dropping rare but needed stuff. Usually groups are going for bosses in dungeons. Remember the Greater Kimuru in MO1 who had to be killed to get the Oghmium lore book. Or the boss chest in the Minotaur dungeon to get the Ether Portal book.
We already have some special bandits or other NPCs dropping scrolls which are needed by mages to learn spells. Some players will make a business of farming those NPCs and selling the scrolls.
And about the Morin Khur expansion: The area looks very nice. It is a more dense part of the city with shorter ways between bank and vendors. But btw I didn't find an alchemy table yesterday in the new part of the city. There is something like an entrance to the sewers of MK in the new quarter, but it is closed yet. In total MK and Toxai are the most beautiful cities in the game in my opinion. But I will not play there because of the long ways. Even in the third largest city, Tindrem, the ways are shorter. From the point of time to reach vendors or crafting tables I will move to one of the smaller cities after release.