Just making a quick place for everyone to start adding their suggestions about the 0.0.0.31 patch!
- First thing i noticed and maybe i'm just a stickler, The Thursars only have a single color to them. My suggestion would be for each subclade to have a slight color tone difference. Just like how the humans have different skin tones, this can easily be done by toning them slightly darker and lighter to make them similar to the human look of different color tones. Even a slight change would give it a nice curiosity to the lore.
-Lots of weapon issues with the spear..... Animations for center attack super to hard to read...- Spear has blunt damage? but does no damage with butt of weapon ( handle hitting with overhead strike )...- Weapon glitched a few times when continuously attacking ( might be only me but i thought i mention it). Range way to long, its like the glitch of 2h weapon when used with the shield, should be less because you have to choke up on the spear to use properly irl that is. Its like the reach is just way to long. OR make all the weapons have this range across the board and adjust the other weapons ( to much work imo but its a suggestion. )
- Turn speed cap. I play with fairly low mouse speeds in game and its super duper slow to turn when drawn back any weapon. <-- unplayable with lower mouse speeds
Also seems to be activated at all times. I feel as if its not helpful to fix the issue of 360 swings and such. My only suggestion i came come up with is to: Have the release of the weapons swing stuck in action with slight movement. Not allow the chars view to change the arc more than 90 degrees. With how the movement left to right is, the char feet dont move until you try and pass the shoulder which looks great. Making the arc have the same amount of movement would be the only fix i can think of. The turn cap just slows down when you look around with a drawn weapon. I play lots of backline and this stops me from protecting a teammate who is retreating. <-- super rough in group fights imo
*Overall removed for now imo, i'm noticing the faster you attempt to move back and forth the more it increase the turn speed reduction. I dont think adding a turn speed reduction is the right. But an actual cap on the turn. Turn speed reduction vs Turn cap on weapon release.
-As a 160 ping player there's still a delay from the client to the server, Clicking before the animation ends still activates the next attack or block before animation completed. Makes it really hard / nearly impossible to see a player with 50 < ping
-Shields need more durability imo, they break super fast compared to the weapons. I feel during testing all items should be addressed as testing based with 10k dura like the starting gear.
-Weapons still seem to glitch out. Not sure what to say about it .... Blocks can still be done in the middle of animation of a swing. No timing skills needed to reset for block or new swing.
Random add ons I believe needs some help.
-Lighting still needs some work, it seems to change when you look in different directions. I would suggest finding some stable lighting source for both day and night. The one using now changes a lot with shadows and the direction your facing.
-When new items are added that need skill leveling, please put this to 100 so we don't waste time leveling skills during alpha. We need to share info fast and taking the time to level just isn't time worthy of a testing group.
-Skill capped. We are capped by the amount of primary skills we can have per char.
That's about all i have found as of right now!!
-Phen
- First thing i noticed and maybe i'm just a stickler, The Thursars only have a single color to them. My suggestion would be for each subclade to have a slight color tone difference. Just like how the humans have different skin tones, this can easily be done by toning them slightly darker and lighter to make them similar to the human look of different color tones. Even a slight change would give it a nice curiosity to the lore.
-Lots of weapon issues with the spear..... Animations for center attack super to hard to read...- Spear has blunt damage? but does no damage with butt of weapon ( handle hitting with overhead strike )...- Weapon glitched a few times when continuously attacking ( might be only me but i thought i mention it). Range way to long, its like the glitch of 2h weapon when used with the shield, should be less because you have to choke up on the spear to use properly irl that is. Its like the reach is just way to long. OR make all the weapons have this range across the board and adjust the other weapons ( to much work imo but its a suggestion. )
- Turn speed cap. I play with fairly low mouse speeds in game and its super duper slow to turn when drawn back any weapon. <-- unplayable with lower mouse speeds
Also seems to be activated at all times. I feel as if its not helpful to fix the issue of 360 swings and such. My only suggestion i came come up with is to: Have the release of the weapons swing stuck in action with slight movement. Not allow the chars view to change the arc more than 90 degrees. With how the movement left to right is, the char feet dont move until you try and pass the shoulder which looks great. Making the arc have the same amount of movement would be the only fix i can think of. The turn cap just slows down when you look around with a drawn weapon. I play lots of backline and this stops me from protecting a teammate who is retreating. <-- super rough in group fights imo
*Overall removed for now imo, i'm noticing the faster you attempt to move back and forth the more it increase the turn speed reduction. I dont think adding a turn speed reduction is the right. But an actual cap on the turn. Turn speed reduction vs Turn cap on weapon release.
-As a 160 ping player there's still a delay from the client to the server, Clicking before the animation ends still activates the next attack or block before animation completed. Makes it really hard / nearly impossible to see a player with 50 < ping
-Shields need more durability imo, they break super fast compared to the weapons. I feel during testing all items should be addressed as testing based with 10k dura like the starting gear.
-Weapons still seem to glitch out. Not sure what to say about it .... Blocks can still be done in the middle of animation of a swing. No timing skills needed to reset for block or new swing.
Random add ons I believe needs some help.
-Lighting still needs some work, it seems to change when you look in different directions. I would suggest finding some stable lighting source for both day and night. The one using now changes a lot with shadows and the direction your facing.
-When new items are added that need skill leveling, please put this to 100 so we don't waste time leveling skills during alpha. We need to share info fast and taking the time to level just isn't time worthy of a testing group.
-Skill capped. We are capped by the amount of primary skills we can have per char.
That's about all i have found as of right now!!
-Phen