tl;dr - Break the parry lock by adding chip damage via the hidden blunt damage resist threshold stat, modified based on your current stamina %. The lower your current stamina, the less blunt damage resist you get.
Blunt damage is currently able to chip through parries for some damage. All left, right, and overhead strikes deal a portion of blunt damage. Currently we have a hidden stat called "Blunt Damage Resist" when parrying. You might've remembered in patch 0.1.0.67, that your strength now affects this stat with a higher strength value giving you a higher resist.
My thought process is if there's a felt problem with parrying in the community between equally skilled players, why not give stamina management greater impact in combat other than the consideration of "how close am I to stamming out". As such, making stamina dictate the degree of blunt damage resist a player has across the course of a fight. This can be looked at as simulating becoming "worn down" or "tired" as your active stamina declines - with the eventuality of fully stamming out as it is now.
I suggest adding this simple change into the parry blunt damage resist equation:
What this should achieve is that even during the course of a fight where both players are able to parry equally, their stamina management becomes more important as they'll start to take some passive chip damage through their parries.
Pros
Blunt damage is currently able to chip through parries for some damage. All left, right, and overhead strikes deal a portion of blunt damage. Currently we have a hidden stat called "Blunt Damage Resist" when parrying. You might've remembered in patch 0.1.0.67, that your strength now affects this stat with a higher strength value giving you a higher resist.
My thought process is if there's a felt problem with parrying in the community between equally skilled players, why not give stamina management greater impact in combat other than the consideration of "how close am I to stamming out". As such, making stamina dictate the degree of blunt damage resist a player has across the course of a fight. This can be looked at as simulating becoming "worn down" or "tired" as your active stamina declines - with the eventuality of fully stamming out as it is now.
I suggest adding this simple change into the parry blunt damage resist equation:
Parry blunt damage resist = (Base resist + Strength) * Current stamina %
What this should achieve is that even during the course of a fight where both players are able to parry equally, their stamina management becomes more important as they'll start to take some passive chip damage through their parries.
Pros
- A small enough change to help in breaking the parry lock
- Stamina management skill cap increased
- Chip damage received based on skill (stamina management)
- Slower, heavier weapons (easier to parry) with greater blunt damage get some love, in having more depth to their playstyle in brute forcing through parries.
- Medium armour fighters get a much needed small buff in that they will have greater stamina regeneration in relation to this mechanic.
- High strength foot fighters will already have a higher base parry blunt damage resist, interacting well with this mechanic.
- Higher stamina caps naturally receive greater benefit from this system given the larger scale of stamina to work with.
- Shields could potentially get some love with this mechanic if it is able to mitigate the chip damage further.
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