one character per account is horribly limiting.... and while i dont see SV relenting on this ideal, maybe we can boil it down to 'why' and come up with more flexible solutions.
so... why one character per account
so whats the downside?
so instead, sv can create a new resource, a rare drop of some kind capable of storing a portion of your toon's DEVA. when used (or perhaps with the help of a spiritist?) it will store your clade gifts (including race/ancestry), action skills, and all attributes after which you will be logged out and upon login will go to the character creation screens with the one caveat that your name is locked. Your new toon spawns in right where you left and the rare item you used has turned into a partial phylactery or other mystical object that can be used later to swap back to your old build.
there should be a cooldown of some kind when using any of these objects, and some limit to how many can exist for a character (your deva can only be stretched so far). but will allow for much easier experimentation with builds. you keep all your rep between players and npcs and you dont get new profession points to limit self-sufficiency from crafting
lots of things to consider... how difficult is it to attain these items? should they be reusable? how long should the cooldown be? should the cost increase with the number of stored devas? what should be the limit of stored devas? any number of things that could affect the balance.
at any rate it should allow players to be able to quickly swap between playstyles without shedding their reputation (be it good or bad) and spur more creativity in trying out different builds since the cost is effectively reduced. it may reduce the number of vets with multiple accounts but i think is overall a good thing, especially for new players who have not tried many builds and would like to experiment a bit
-barcode
so... why one character per account
- player reputation - people get to know your character name over time and know what to expect from you
- in-game rep - you cant dodge 'red' status by swapping toons
- more reliance on others for trade; you dont have separate toons for each profession
so whats the downside?
- locked into a single combat playstyle at a time.
- locked to a single set of clade gifts
- rerolling deletes all items in all your banks, so while right now it might be simple to pass some gold to a friend to hold for your reroll, later on it may require visiting several banks or risk the loss of substantial wealth that has been accrued on a toon
- build experimentation (not just minor changes but swapping role from say melee fighter to mage) requires a significant time investment to 'just see' if you like it while costing you that same time again to swap back if you do not, not to mention time lost to ineffectiveness while your character is still being rebuilt
so instead, sv can create a new resource, a rare drop of some kind capable of storing a portion of your toon's DEVA. when used (or perhaps with the help of a spiritist?) it will store your clade gifts (including race/ancestry), action skills, and all attributes after which you will be logged out and upon login will go to the character creation screens with the one caveat that your name is locked. Your new toon spawns in right where you left and the rare item you used has turned into a partial phylactery or other mystical object that can be used later to swap back to your old build.
there should be a cooldown of some kind when using any of these objects, and some limit to how many can exist for a character (your deva can only be stretched so far). but will allow for much easier experimentation with builds. you keep all your rep between players and npcs and you dont get new profession points to limit self-sufficiency from crafting
lots of things to consider... how difficult is it to attain these items? should they be reusable? how long should the cooldown be? should the cost increase with the number of stored devas? what should be the limit of stored devas? any number of things that could affect the balance.
at any rate it should allow players to be able to quickly swap between playstyles without shedding their reputation (be it good or bad) and spur more creativity in trying out different builds since the cost is effectively reduced. it may reduce the number of vets with multiple accounts but i think is overall a good thing, especially for new players who have not tried many builds and would like to experiment a bit
-barcode