D
Deleted member 44
Guest
Oghmirs need the nerf. As someone who has heavily played an Oghmir they just have two much going for them. Here's a list.
Highest archery damage of any race.
Highest armor weight of any race.
High damage bonus.
Highest magic damage of any race.
Highest stamina of any race.
Highest health of any race.
Highest carry weight of any race.
Clades
Natural passive damage reduction against slashing and piercing (the majority of all damage in the game)
Active group damage reduction.
Active individual damage reduction.
Double PU before Potion Utilization.
Increased max hunger pool. (Allows for heal & mana combat healing)
Active heavy heal that only costs 10 silver (crackpipe)
Bonus armor weight. (This is huge as it not only changes the stamina penalty for heavy armor but can also potentially save primary point).
Cheapest race to produce and use metals.
Highest archery damage of any race.
Highest armor weight of any race.
High damage bonus.
Highest magic damage of any race.
Highest stamina of any race.
Highest health of any race.
Highest carry weight of any race.
Clades
Natural passive damage reduction against slashing and piercing (the majority of all damage in the game)
Active group damage reduction.
Active individual damage reduction.
Double PU before Potion Utilization.
Increased max hunger pool. (Allows for heal & mana combat healing)
Active heavy heal that only costs 10 silver (crackpipe)
Bonus armor weight. (This is huge as it not only changes the stamina penalty for heavy armor but can also potentially save primary point).
Cheapest race to produce and use metals.