My thought as someone who played MO1 for years, is that once you have played for a while, MO's pve experience is so weak. Ride in circles on your MA killing mobs, ride to town, repeat. The crafting system is cool to learn but you dont get a lot of content out of it, you just make gear. You cant just spend hours crafting. So other games do a much better job at being a fun PVE game than MO. If I wanted to farm, grind a character, etc, I'd go play any other mmo.
The 1 place MO shines is its open pvp with looting. Which is why most vets and streamers are here for the pvp. The issue is SV doesnt want the pvp to be good or even happen most of the time. Which is heavily contributing to the game being boring, and people leaving.
I think the crafting could be better if they added more junk drops to be polished. Shoot if we're gonna do trinkets, we might as well have sockets, too! Nah, but trust me soph cooking was interesting. I'm sure alchemy is pretty interesting. Breeding was interesting. IT wasn't like super advanced, but it took a sec to figure out.
But yea I like the open world, that's where it shines, IMO, even without pvp, but it's just once things start happening that don't involve players (or sometimes things that do) that really break immersion.
I was tellin my boy I already feel kinda bored of MO, but I haven't killed anyone yet haha. Everyone is being nice. I only got in one fight so far. I even saw like 8 legion in the jungle and they didn't fight me.