So yesterday I suddenly got the urge to get a book only to realize that that specific book could only be bought from a town that's on the opposite side of the map. "No worries" I thought, "I'll just suicide, ghost there, kill a couple of pigs to make the few gold coins I need for the book, suicide again, click on home point and I'll be back home before dinner". Then I thought "hold on, I don't even need to go through the hassle of killing stupid pigs. I just need to sell some of the stuff that I have in my haven bank. That's even better, yay!"
I think many of you guys here are familiar with this story and you know where I'm going with this.
As the title says, ghosting, home points and Haven banks cheapen the experience. I don't think anyone should be able to get a book that is exclusive to certain towns/areas this easily, fast and with zero risk. Books like any resource should have a risk involved with them when trying to get them.
This can also make it so people can make a trade out of getting books from place to place and selling them for a profit which would be good for the economy.
I am using books in this example, but my issue with the above features extends beyond just books.
I think that ghosting, home points and nearest priest should never be used as a mean of safe and fast travel for long distances.
I think that home points and nearest priest should either be removed entirely or if they must stay (which I honestly don't see their purpose), you should only be able to teleport to them when you're close enough that you can see the priest beacon. Teleporting from one side of the map to the other side with just one click is just too cheesy in my opinion.
As for ghosting, I think you should only be able to travel in ghost form within a certain radius from the point where you died. The radius can be determined with closest priests to you. It doesn't have to be just one priest. The game could give you the option of a few priests, one in each direction, but no more than that. The idea here is the same as with home points. You should not be able to traverse the whole map at high speed and in complete safety.
As for Haven, well Haven is supposed to be a tutorial area. So that's all it should be, no more, no less.
I think Haven banks should be completely removed from the game and I also think that you shouldn't be able to carry anything with you from Haven to the main map and that includes skills.
In fact I think that the character you use to log into the main map should be a completely different character from the one you use in Haven.
My suggestion is that in the login menu you should have 2 options at all times. You can either log into the main map or into Haven, with your character in Haven being a completely different character than the one in the main map.
They can also make it so that when the game goes persistent, that they can keep the 100x speed on leveling and even allow multiple characters in Haven so that new players can experiment with different builds and crafts and so on. But as soon as they try to log into to the main map, they would have to create a completely new character.
I have other suggestions for Haven, but those are not related to the main point I'm trying to make in this post.
I'm curious to hear what other people think of these issues. Thanks for reading.
Cheers Guys!
I think many of you guys here are familiar with this story and you know where I'm going with this.
As the title says, ghosting, home points and Haven banks cheapen the experience. I don't think anyone should be able to get a book that is exclusive to certain towns/areas this easily, fast and with zero risk. Books like any resource should have a risk involved with them when trying to get them.
This can also make it so people can make a trade out of getting books from place to place and selling them for a profit which would be good for the economy.
I am using books in this example, but my issue with the above features extends beyond just books.
I think that ghosting, home points and nearest priest should never be used as a mean of safe and fast travel for long distances.
I think that home points and nearest priest should either be removed entirely or if they must stay (which I honestly don't see their purpose), you should only be able to teleport to them when you're close enough that you can see the priest beacon. Teleporting from one side of the map to the other side with just one click is just too cheesy in my opinion.
As for ghosting, I think you should only be able to travel in ghost form within a certain radius from the point where you died. The radius can be determined with closest priests to you. It doesn't have to be just one priest. The game could give you the option of a few priests, one in each direction, but no more than that. The idea here is the same as with home points. You should not be able to traverse the whole map at high speed and in complete safety.
As for Haven, well Haven is supposed to be a tutorial area. So that's all it should be, no more, no less.
I think Haven banks should be completely removed from the game and I also think that you shouldn't be able to carry anything with you from Haven to the main map and that includes skills.
In fact I think that the character you use to log into the main map should be a completely different character from the one you use in Haven.
My suggestion is that in the login menu you should have 2 options at all times. You can either log into the main map or into Haven, with your character in Haven being a completely different character than the one in the main map.
They can also make it so that when the game goes persistent, that they can keep the 100x speed on leveling and even allow multiple characters in Haven so that new players can experiment with different builds and crafts and so on. But as soon as they try to log into to the main map, they would have to create a completely new character.
I have other suggestions for Haven, but those are not related to the main point I'm trying to make in this post.
I'm curious to hear what other people think of these issues. Thanks for reading.
Cheers Guys!