This ou of range hits happens to everyone even low ping eu players.
Interesting. So regardless of what is going on, if I make a hit on my client, it will register as a hit even if I am high pinging running around like a maniac
This ou of range hits happens to everyone even low ping eu players.
Hits are client side yes.Interesting. So regardless of what is going on, if I make a hit on my client, it will register as a hit even if I am high pinging running around like a maniac
Maybe using the longest range weapon will help with high ping?
Interesting. So regardless of what is going on, if I make a hit on my client, it will register as a hit even if I am high pinging running around like a maniac
No because the longer weapons are heavier and swing slower,making you even easier to block. Range is not the concern here, its the server-side blocking.
No. Not regardless of what is going on. If you make a hit on your client, it will register as a hit UNLESS your ping is high, theirs is low, and they go for a block. Then you don't get a hit.
*Edit P.S.*
For clarity. The issue is not with phantom range. That happens to everyone and works both ways.
The issue is with low ping advantage when it comes to actually going for blocks.
Wait, you mean you do get a hit, but it´s considered a block? Cause I haven´t heard about a US player plainly hitting someone on their screen that not registering.
But.. that's precisely what happens in this video, which we have already linked in this thread.
This happens repeatedly throughout any fight with a European player who isn't asleep at the keys.
The fun thing i tried to reproduce that with 300+ ping. Hits always were no issue every hit i landed did land in time (+the ping delay on swing)on my screen and were blocked properly by the defender. Only my own blocks didnt do shit at all and all hits went straight through.
But.. that's precisely what happens in this video, which we have already linked in this thread.
This happens repeatedly throughout any fight with a European player who isn't asleep at the keys.
...
WIch are the industry standards to make it less noticible?
...
I guess industry standard is not to develop a MMO using realtime combat, that includes interaction with other players attacks...
check black desert 100times better and a real mmo killer.ashes of creation is the new 'wow killer' mmo thats coming... i read they have both tab-target as well as 'action' based attacks... maybe worth a look at how they're handling lag situations and how to balance offense/defense for people with different ping times. or maybe they avoid it completely by having a bajillion regional servers. could be worth a look
-barcode
They already added a delay and its server side. We are just discussing how to tweak that delay to normalize ping advantage, at least for swing speed and blocking.the thing is if you make the stuff client side, wich you need in order to "normalize" the shit "maybe" than you have an open door for hackers/cheaters that spoof there movement client side. that would be a nononono but maybe im wrong and sv already got a solution for that. Or maybe the stuff we have now is the best solution available. I guess if a better way would be out there SV would have already taken that.
the thing is if you make the stuff client side, wich you need in order to "normalize" the shit "maybe" than you have an open door for hackers/cheaters that spoof there movement client side. that would be a nononono but maybe im wrong and sv already got a solution for that. Or maybe the stuff we have now is the best solution available.
I guess if a better way would be out there SV would have already taken that.
i really hope a lot of these kinds of things are detectable server side. swing speed should be checked by the server so if the backswing on your maul should take 3 seconds, if they swing within 1 second then the server knows something's up. damage should be calculated server side, as well as health updates and you'd think movement speed would be something relatively easy to check by comparing position deltas over time and if someone is consistantly over how far they should have been able to move...If you spoof your swing speed you can already get through the block as a hacker. There's plenty of ways to exploit the system no matter what. Even if it wasn't hits, they could just spoof damage, health, or move speed values.
because they have 10 years of experience and should know it betterWhy do you believe this?