Aggressive Play in MO2:
I'm not exactly known for playing defensively. I've always been very chase down, grab, and smash into the floor. With that said, MO2 is a defensive player's game right now. (It was even worse in that sense before the most recent patch which removed 360 degree blocks)
Aggressiveness doesn't work the way it worked in MO1, doing that stuff in MO2, you just look like you're moving in slow motion to people with low ping, then they parry you and whip you with an attack that swings through your block. Like my video demonstrated. The days of NA strats vs. EU strats are gone. It's just a low ping player's game now.
Even if you have comparable ping to the person you're fighting, blocking is so easy now that to get around blocks you have to repeatedly spin or flail your mouse and try to screw with the animations while also running around a lot, wasting an immense amount of stamina to get a single hit in. Assuming you get the hit in, and they don't parry you. After doing this, all the other player has to do in order to counter you... is return the pressure. They will have little trouble doing this as you've now spent half of your stamina.
The Tarkov Comparison:
Tarkov is a shooter. Which MO is not. Weapons are not hitscan, and attacks can be blocked. Blocks are judged by the server, not the client. You can't pop out from behind a wall and one-tap someone in MO2. Because your ability to negate damage is decided by the server. This means the person with a better connection to the server always comes out on top of a question on whether or not damage is applied. This sort of thing doesn't exist in Tarkov or Valorant. There is no bullet parrying when you're running around on customs. Different game. Different systems. Different consequences of latency.
Facts Vs. Feelings:
Easy there, Ben Shapiro.
You're going on these rants about facts and feelings, when you haven't actually played the game to get the facts. Makes ya look pretty silly.