I hear a lot of people repeating that |we need to have all the attribute points available for distribution at the start|
In conjunction with that statement, noobs are already being shoved down the min/max mentality.
YOU DONT HAVE TO PLAY THE GAME THAT WAY...
We need the lack of attribute points to __underscore__ the freedom of choice to make some very interesting builds. ESPECIALLY with the split between combat and professions.
Noobs, when you see these guys running after you, weighing 500 lbs and with the slash force of shark, dont worry...they arent going to catch us dex runners,,,ever...
Stuff like combat maneuvering primarys are just given to us all, they wont have 90% of what makes them dangerous to non-shark force swinging people.
In conjunction with that statement, noobs are already being shoved down the min/max mentality.
YOU DONT HAVE TO PLAY THE GAME THAT WAY...
We need the lack of attribute points to __underscore__ the freedom of choice to make some very interesting builds. ESPECIALLY with the split between combat and professions.
Noobs, when you see these guys running after you, weighing 500 lbs and with the slash force of shark, dont worry...they arent going to catch us dex runners,,,ever...
Stuff like combat maneuvering primarys are just given to us all, they wont have 90% of what makes them dangerous to non-shark force swinging people.