No-show outpost attackers fix, enough of blue balls

Sabottage

New member
Mar 4, 2023
10
9
3
Wehen the defending party does not show, the attacker can proceed with the capture and take the outpost.

When the attacking party does not show, the defender needs to wait an hour to defent it.

We need a flag on the attacking side that repels the attack when captured. How long it takes to capture the attacking flag can be debated. but I think 5-10min would be nice. Give the flag the same rules for capture as the one inside the outpost and you have yourself a dynamic and simple system.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,306
1,139
113
This has been brought up to SV by many many people almost imediately after the outposts were launched.
By far the single most glaring defect of an otherwise fun and engaging addition to the game.
Having to wait out the entire timer when no one from the attackers shows up is absolutely retarded. Its an easy friken fix. If no pots are moved for 10 min, a 5 minutes timers starts to end it all.

But SV doesnt like nice thing. Everything they create has to be a pain in the ass.
 
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