- Very empty game world
I'm sure MO2 has heard this as a criticism many times, but I don't think it can be said often enough. I know that a lot of space needs to be free for the territory control system, but that shouldn't be used as an excuse for the fact that even the point of interest locations I found are completely empty.
- Unfinished stuff?
I noticed that in Haven, though I'm not sure if I was just blind. But there were some locked chests that I just couldn't find a key for, or levers that you could interact with but didn't trigger anything, or locked doors. I spent 5 hours in the castle in Heaven looking for a solution. Is there a solution for the chests, doors or levers?
- Stiff animations
The animations of the body movements look very stiff. They took the saying "it´s like Skyrim but as an MMO" a bit too seriously.
- Cities and game world feels very lifeless
The cities will hopefully be different with the Epic Games release when Citizen Behavior is added.
The game world, however, needs more. Some random NPC merchants for example that walk around the World and sell you stuff or giant world bosses that randomly attack a town or player base. Something like that.
- A lot of buggy and glitchy NPC's
By my estimate, 20% of the Animals I saw were very buggy. They were spinning back and forth like crazy, stacked inside each other, or not responding to my attacks. Some hover far up in the air. Some Guards are clipping in walls or fight against the air. Happened less often, but too often. The same goes for some other NPC's.
But the most annoying thing is that the aggro of all badites that do not belong to a badite camp do not reset. I have very often now run away from them for several kilometers. Every few meters they stop for a moment, put their weapons away and then I immediately get aggro from them again and they continue to run after me. I once managed to drag 3 Badites behind me from Vedda to Maduli.
- Missing sound effects
For an immersive game like MO2, good sound effects of the environment are indispensable. Unfortunately, for some things the sound is completely missing, such as waterfalls or the wind. Also the sound effects come very delayed, such as during rain.
- Too few systems that bring players together
As a player-driven sandbox MMORPG, I hope that in the future there will be more systems or objects in the game world that bring players together or into conflict.
As a good example I see Albion Online, which has managed very well to create a dynamic between players through simple objects, such as rare monsters, resources or treasures, that led either to alliances or conflicts beyond guild structures.
- Too few tools to interact with other players or the game world
Similar to the previous point, it is essential for a good sandbox game to have many tools to interact with other players and the game world, which is more than just combat and trade.
- Bad Performance
I really don't have a bad PC. With my RX 6700 XT, Ryzen 5 5600 and 32GB RAM, I can play any current game at 1080p and highest graphics settings with at least 60 FPS. With MO2, 60 FPS is the maximum I can have. And on top of that, I have strong FPS drops to 20 FPS for no obvious reason.
- No existing Lore of the game world
MO2 may be a player-driven MMO, but it's also an RPG and a good RPG has a lore that is passively and subtly conveyed through the environment. That's what the game lacks. Any books that talk about ancient gods or NPC's at dungeon entrances telling you what this place used to be, or inscriptions on the walls. I'm not talking about Storytelling like dull quests, or any cutscenes. The players make the stories, but the game world makes the lore. Or how the Lore works in this Game? But if you also want to have the lore payler-driven, then give the players the tools to create it. For example, giving players the ability to create blank books or signs to write on, or tombstones to inscribe, or chests to fill and leave in the game world for other players. So that the game world after 1 year is not overcrowded with signs, tombstones or chests, these items could have a cooldown of a few days or weeks befor they disappear. For the preservation of books you could use the library, which the players can hand in there.
- Too few weapons variation
It doesn't always have to be weapons that do direct damage. There are many different tools, such as bolas or nets, to throw opponents briefly to the ground or root them. Maybe some kind of Tools that supports a certain combat style, like Archery. This is just an example and not a real suggestion.
- Some visual issus
Please add 3D planets. I know this is a small thing, but it really doesn't look good for a game from the end of 2021 and does not make a good impression.
The light of the sunrise dont have a smooth transition. Its just pop up. very immersion breaking.
Last but not least, the most important thing: there are no DRAGONS!!!
Technically, MO2 is far from "full release" status. It is realistically in an Alpha 2 stage. At least as I understand it.
I'm sure MO2 has heard this as a criticism many times, but I don't think it can be said often enough. I know that a lot of space needs to be free for the territory control system, but that shouldn't be used as an excuse for the fact that even the point of interest locations I found are completely empty.
- Unfinished stuff?
I noticed that in Haven, though I'm not sure if I was just blind. But there were some locked chests that I just couldn't find a key for, or levers that you could interact with but didn't trigger anything, or locked doors. I spent 5 hours in the castle in Heaven looking for a solution. Is there a solution for the chests, doors or levers?
- Stiff animations
The animations of the body movements look very stiff. They took the saying "it´s like Skyrim but as an MMO" a bit too seriously.
- Cities and game world feels very lifeless
The cities will hopefully be different with the Epic Games release when Citizen Behavior is added.
The game world, however, needs more. Some random NPC merchants for example that walk around the World and sell you stuff or giant world bosses that randomly attack a town or player base. Something like that.
- A lot of buggy and glitchy NPC's
By my estimate, 20% of the Animals I saw were very buggy. They were spinning back and forth like crazy, stacked inside each other, or not responding to my attacks. Some hover far up in the air. Some Guards are clipping in walls or fight against the air. Happened less often, but too often. The same goes for some other NPC's.
But the most annoying thing is that the aggro of all badites that do not belong to a badite camp do not reset. I have very often now run away from them for several kilometers. Every few meters they stop for a moment, put their weapons away and then I immediately get aggro from them again and they continue to run after me. I once managed to drag 3 Badites behind me from Vedda to Maduli.
- Missing sound effects
For an immersive game like MO2, good sound effects of the environment are indispensable. Unfortunately, for some things the sound is completely missing, such as waterfalls or the wind. Also the sound effects come very delayed, such as during rain.
- Too few systems that bring players together
As a player-driven sandbox MMORPG, I hope that in the future there will be more systems or objects in the game world that bring players together or into conflict.
As a good example I see Albion Online, which has managed very well to create a dynamic between players through simple objects, such as rare monsters, resources or treasures, that led either to alliances or conflicts beyond guild structures.
- Too few tools to interact with other players or the game world
Similar to the previous point, it is essential for a good sandbox game to have many tools to interact with other players and the game world, which is more than just combat and trade.
- Bad Performance
I really don't have a bad PC. With my RX 6700 XT, Ryzen 5 5600 and 32GB RAM, I can play any current game at 1080p and highest graphics settings with at least 60 FPS. With MO2, 60 FPS is the maximum I can have. And on top of that, I have strong FPS drops to 20 FPS for no obvious reason.
- No existing Lore of the game world
MO2 may be a player-driven MMO, but it's also an RPG and a good RPG has a lore that is passively and subtly conveyed through the environment. That's what the game lacks. Any books that talk about ancient gods or NPC's at dungeon entrances telling you what this place used to be, or inscriptions on the walls. I'm not talking about Storytelling like dull quests, or any cutscenes. The players make the stories, but the game world makes the lore. Or how the Lore works in this Game? But if you also want to have the lore payler-driven, then give the players the tools to create it. For example, giving players the ability to create blank books or signs to write on, or tombstones to inscribe, or chests to fill and leave in the game world for other players. So that the game world after 1 year is not overcrowded with signs, tombstones or chests, these items could have a cooldown of a few days or weeks befor they disappear. For the preservation of books you could use the library, which the players can hand in there.
- Too few weapons variation
It doesn't always have to be weapons that do direct damage. There are many different tools, such as bolas or nets, to throw opponents briefly to the ground or root them. Maybe some kind of Tools that supports a certain combat style, like Archery. This is just an example and not a real suggestion.
- Some visual issus
Please add 3D planets. I know this is a small thing, but it really doesn't look good for a game from the end of 2021 and does not make a good impression.
The light of the sunrise dont have a smooth transition. Its just pop up. very immersion breaking.
Last but not least, the most important thing: there are no DRAGONS!!!
Technically, MO2 is far from "full release" status. It is realistically in an Alpha 2 stage. At least as I understand it.
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