Hi everyone. I gotta say before I get more into this thread that I really enjoy the game most of the time. However I think in the week I roamed this games' world I found some problems that need to be adressed.
1.) The game fails to explain itself to new players: The melee-combat and basic mining/crafting tutorial is good and helps you get startet but it really feels unfinished. The game doesn't explain the complicated stuff like Alchemy at all, it doesn't introduce the world to you and basically just spawns you in. Look at the help-chat and you see new players asking the same basic questions every day because the game doesn't bother to explain much to them,
2.) Mobs: Wolves/Panthers spot you from miles away, through trees and hills and they ARE faster than you. I don't have a problem with the speed of naturally fast animals but I think Its a little unfair that (almost) every hostile animal is a) faster than you and b) spots you when they clearly shouldn't be able to. It makes exploration kinda monotonous since your plan for every hostile animal is the same: Stay on your horse and cheese them with MA/MM.
3.) Bugs(!): I know this game is kinda early access but come on. Lootbags falling through the ground, Game crashing to the title screen (which sometimes leads to death), the brokers sometimes just don't work, enemies attacking you through the floor and the inability to draw your weapon and block/attack after casting a spell. (these are the bugs I have experienced and since Im a beginner Im sure there's more to find)
4.) Balance: First of all clade gifts: I can't talk about overall balance since Im not experienced enough but one thing I know: You need some of those clade gifts to stand a chance in PvP. So why does it take so long to level them? As long as my Alvarin mage couldn't outrun anyone he was basically useless. So I had to farm Zombies for quite a while ( between 2000 and 3000 zombies, great fun)
Then there is the problem with skill balance. Some builds seem really, really useless in an Open world PvP setting while others seem to have all the tools they could wish for. MA can do every aspect of PvE and PvP while most other "classes" cannot.
5.) Big guilds: Ganging up just makes the game incredibly easy. There is no dungeon that can challenge a whole zerg and that means farming high-tier items is way too easy for big guilds in my opinion.
6.) Duping and cheating: Its just a no-go in a full-loot game. Being killed and looted by a cheater just isn't acceptable. Some people freeze their HP-Bars, some are speed-hacking and it's just hurting the game a lot i think.
I really want this game to succeed since it has so many great aspects to it. The overall skill-system is great and detailed, the crafting stuff is great, the world is beautiful and PvP can actually be a lot of fun even if I get killed or ganked. I am an easy target as a new player and I do not have any problems with that. It's just when you die because of bugs/exploits/cheats or when you are totally helpless because some classes are just "better at everything" it gets frustrating.
1.) The game fails to explain itself to new players: The melee-combat and basic mining/crafting tutorial is good and helps you get startet but it really feels unfinished. The game doesn't explain the complicated stuff like Alchemy at all, it doesn't introduce the world to you and basically just spawns you in. Look at the help-chat and you see new players asking the same basic questions every day because the game doesn't bother to explain much to them,
2.) Mobs: Wolves/Panthers spot you from miles away, through trees and hills and they ARE faster than you. I don't have a problem with the speed of naturally fast animals but I think Its a little unfair that (almost) every hostile animal is a) faster than you and b) spots you when they clearly shouldn't be able to. It makes exploration kinda monotonous since your plan for every hostile animal is the same: Stay on your horse and cheese them with MA/MM.
3.) Bugs(!): I know this game is kinda early access but come on. Lootbags falling through the ground, Game crashing to the title screen (which sometimes leads to death), the brokers sometimes just don't work, enemies attacking you through the floor and the inability to draw your weapon and block/attack after casting a spell. (these are the bugs I have experienced and since Im a beginner Im sure there's more to find)
4.) Balance: First of all clade gifts: I can't talk about overall balance since Im not experienced enough but one thing I know: You need some of those clade gifts to stand a chance in PvP. So why does it take so long to level them? As long as my Alvarin mage couldn't outrun anyone he was basically useless. So I had to farm Zombies for quite a while ( between 2000 and 3000 zombies, great fun)
Then there is the problem with skill balance. Some builds seem really, really useless in an Open world PvP setting while others seem to have all the tools they could wish for. MA can do every aspect of PvE and PvP while most other "classes" cannot.
5.) Big guilds: Ganging up just makes the game incredibly easy. There is no dungeon that can challenge a whole zerg and that means farming high-tier items is way too easy for big guilds in my opinion.
6.) Duping and cheating: Its just a no-go in a full-loot game. Being killed and looted by a cheater just isn't acceptable. Some people freeze their HP-Bars, some are speed-hacking and it's just hurting the game a lot i think.
I really want this game to succeed since it has so many great aspects to it. The overall skill-system is great and detailed, the crafting stuff is great, the world is beautiful and PvP can actually be a lot of fun even if I get killed or ganked. I am an easy target as a new player and I do not have any problems with that. It's just when you die because of bugs/exploits/cheats or when you are totally helpless because some classes are just "better at everything" it gets frustrating.