I stand by my opinion a well-done Haven is a good idea. Haven is of course less important than creating a new player experience so terrible no tutorial can ever sugarcoat it. A fully voiced AAA tutorial telling you "Now setup your macro and run into a wall for the rest of the day, but wait, before you do that, delete your character and remake it because your race sucks and you well get your ass handed to you in every PvP engagement if you seriously play that."
I didn't even imagine the devs were crazy enough to bring back this kind of nonsense though. I really thought they had learned something running MO1.
I would say I look forward to trying Haven later this month, but based on what they are doing with races I imagine Haven will be a cut and paste from MO1. Which literally everyone in that topic including me said is not what they want.
Yes, and as I see it, many in that thread, including yourself, are arguing about how to do things in an ideal way. How Haven might, or should go, is a fun topic, but was off point. As you say, the assumption is that SV wouldn't do something as dumb as copy past Haven into a game with an attribute gain system so poor. With missing tool tips, with a need for macros, with unfun magic and leveling overall. I did not, and do not share those assumptions. Henrik can be heard in a live stream responding to a viewer's question about why he is repeatedly punching a vendor to level by saying "It will be much better, in Haven, attributes will level faster." What if they massively increase attribute gain on Haven but keep it exactly the same on the main game? Are you satisfied? I'm sure as hell not. I think it should be obvious to see how Haven is being used as a shield for poor implementation, which was the point, correctly anticipated before that live stream. Other negatives can arise from a Haven, but it all starts there.
I have no interest in Haven, I hope it's short, presentable, and very limited. I also hope it doesn't suck up needed thought, focused energy, and development time, from the actual game. As the game progresses, it will become ever more clear, there is a constant shortage of those precious resources.