There will always be people that complain about darkness either ways.RUST developers were able to solve the problem of unscrewing the gamma. As far as I know, the scale in the game cannot be twisted and you cannot use third-party software for this. it just doesn't work.
in caves and other pitch black areas, there is no ambient light to turn up with gamma.And whats the point with nightvision if you can just use gamma, brightness and contrast to gain an even better nightvision without sacrificing another clade gift ?
Well they said that for caves in MO too, but you could adjust it so you could see there too.in caves and other pitch black areas, there is no ambient light to turn up with gamma.
also, having not played rust, how did they combat gamma adjustment?
i've been suggesting for years to use both proximity and how much light is falling on a player determine if they draw in or not. players close to you will still draw in, as will players further away who are near a light source (carrying a torch, near a campfire, etc) but otherwise they wont draw in at all, making gamma adjusting give no advantage in finding players at night.
of course, everyone will still gamma adjust because it will still help to navigate the terrain, but i dont know any good solution for that one
-barcode
depends on the cave. mino area was pitch black iirc, so people would plop down campfiresWell they said that for caves in MO too, but you could adjust it so you could see there too.
And thats why so many mino farmers got dunked easily by adjusters. As I said it didnt work, gamma is not the only thing you can adjust you know.depends on the cave. mino area was pitch black iirc, so people would plop down campfires
-barcode
U can just choose to not go outside during the night aswell as ur cave arguement. This should definitely be a factor u have to consider when u make decisions in the gameworld, night should be dangerous.We are beginning to conflate two different arguments here: outdoors with moons/light, and caves with literally no light source. Complete blackness in a cave makes sense, and you can decide if you want to enter it, and gives torches a valid use. But making the *entire game* too dark to play for significant periods of time, is a bad idea. Sunlight and moonlight are both light sources, and you should be able to see in both. Think about walking around IRL under a full moon. Night should be an immersion factor, not something that makes people literally log out of the game to avoid it. The only real difference between outdoor daytime and nighttime, besides the loss of color, should be the shadows; at night, those *should* be too dark to see into, no matter the gamma.
Not go outside? Outside of the caves already discussed, where would you be, besides outside? It's an outdoor game. Technically, you could stay inside buildings, but I hope your trying to discuss improving the game, and not trying to win an argument by playing technicality word games.U can just choose to not go outside during the night aswell as ur cave arguement. This should definitely be a factor u have to consider when u make decisions in the gameworld, night should be dangerous.
I mean, if night isn't gunna be dark, then what is the point of having a night cycle, might aswell just be permanent day.Not go outside? Outside of the caves already discussed, where would you be, besides outside? It's an outdoor game. Technically, you could stay inside buildings, but I hope your trying to discuss improving the game, and not trying to win an argument by playing technicality word games.
Of course night should be dangerous, no one is arguing that (a strawman argument) it just shouldn't be invisible/un-navigable, as if your in a cave or something.
The only real difference between outdoor daytime and nighttime, besides the loss of color, should be the shadows; at night, those *should* be too dark to see into, no matter the gamma.
Cant hunt what ya can't see.Night-time is when predators hunt, that's how it should be.
God ur dense, there is mechanics in the game making night-time brighter, like night vision and torches. Like just stop.Cant hunt what ya can't see.
The point is immersion. In case you missed it, they already re-worked the moons a bit, before a great many important things, so I doubt they find light at night unimportant, nor do I think they want to repeat past mistakes from MO1. Read up on "lessons learned', I suggest to you.I mean, if night isn't gunna be dark, then what is the point of having a night cycle, might aswell just be permanent day.
ur too much of a pussy to venture outside ur walls or the towns.
I'm still trying to figure out how people being able to see makes night-time "safe" in your estimation; lots more light in daytime, doesn't make it safe, just makes for more/better PVP,God ur dense, there is mechanics in the game making night-time brighter, like night vision and torches. Like just stop.
U do realize that u are argueing FOR making nighttime brighter on a thread that was created to point out that it had gotten too bright, right?The point is immersion. In case you missed it, they already re-worked the moons a bit, before a great many important things, so I doubt they find light at night unimportant, nor do I think they want to repeat past mistakes from MO1. Read up on "lessons learned', I suggest to you.
I'm still trying to figure out how people being able to see makes night-time "safe" in your estimation; lots more light in daytime, doesn't make it safe, just makes for more/better PVP,
And grow up with the insults already.
If you had actually read my posts, you would know that I'm all for shadows at night being completely dark/un-gamma-able.like stealth for example, as there is no invisibility in the game, being able to blend in with ur surroundings is crucial to stealth gameplay.
But also, how the hell is not having to wield a torch during nighttime immersive?