Nero - zombies

Gremrod

New member
Feb 1, 2022
23
12
3
I am sure someone has posted in the past about give zombies love. Please give the zombie mechanics some love!

Remove the Command skill and leave control only to steal someone's zombie. Make each zombie cost a little more to cast since command or control is no longer needed.

When the caster casts a zombie give it a pet window and the attack button like pets have. No PP needed or food just like risen pets .

The zombies continue to use your mana like they do now....

Bam! Zombies much better!!!!
 
Last edited:

Sally

Active member
Dec 2, 2023
182
123
43
I 100% agree something needs to be done with zombies, and i would say the one fix they should implement is increasing the range of "command undead" significantly.

I like that the setup isn't quick. Quick setup zombies would be too strong in PVP; it would spoil the game. They should be something you have to put a little time in.. And doing so makes it more in theme with a necromancer.. You know, you're doing your little rituals to summon and control the dead. It is actually a really clever idea from an immersion perspective.

Having to be in near melee range to put your zombies on the target is just ridiculous, and kind of betrays the idea behind a dark wizard imo.

It is almost like they tried to design it as some weird melee hybrid skillset, but that isn't really the theme of an evil wizard type. This one change would fix that issue.

I'd also do something with deathhand, it is simply way way too strong as is. I'd cut the damage in half and turn it into a more ranged skill that you can spam to siphon health off an enemy, like an evil alternative to lesser heal.