D
Mages are the issue, they only nerf fat characters because they are fat. Telling people to take pyche is just rock paper scissors balancing that leads to bad builds. Still getting hit for high damage with 60 pyche. Mages just have no mechanical counters and over all need a rework.
They should have mechanical counter. At least halve the damage along with halving the cast time so the skill floor is raised and you decrease alpha damage. Jump cast are more effective now since you get twice the air time for the same amount of damage. Mages will be faster pace which means its less boring. From there once major issue have been resolved then you can work in mechanical counters.How should they be nerfed then? How much damage is "high damage" when rolling 60 psyche which is around 30% damage reduction?
They should have mechanical counter. At least halve the damage along with halving the cast time so the skill floor is raised and you decrease alpha damage. Jump cast are more effective now since you get twice the air time for the same amount of damage. Mages will be faster pace which means its less boring. From there once major issue have been resolved then you can work in mechanical counters.
Its not like people haven't make post about this in the past. One of the longest running issue with the game is mage imbalance.