While the topic of automaton is always a hot one, I think that some background progress should be able to be found in any game. It feels good to have a goal or progress to look forward to when you havent been able to play much.
I propose the addition of a Worker NPC - something I want everyone to remember is that everything below, if implemented, would need to be carefully planned and balanced in order to not upset the economy of the game, and that nothing in this post would be final say.
Worker:
I propose the addition of a Worker NPC - something I want everyone to remember is that everything below, if implemented, would need to be carefully planned and balanced in order to not upset the economy of the game, and that nothing in this post would be final say.
Worker:
- When you own a house, you are able to upgrade it to have a "Worker Hut"
- This would add a small hut either attached to the side of your home, or very near to it in a small radius
- the hut would have a cot, table, some other comfort design items
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- This would add a chute to the the front of your house for the NPC to drop goods in to
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- This would add a small hut either attached to the side of your home, or very near to it in a small radius
- You would need to buy a Worker Contract from an NPC city and carry it to your home
- These would be expensive for a new player, but nothing too hefty
- Something along the lines of 50g
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- These would be expensive for a new player, but nothing too hefty
- Once at your upgraded home, you are able to use the contract
- On the interior side of the chute would be a chest that goods would accumulate in
- You would pay your worker per hour, per day, and up to a month in advance
- The money would go into the container on the table
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- On the interior side of the chute would be a chest that goods would accumulate in
- Workers would function for 8 hour in game periods
- You would select it to be:
- Early Day
- Late Day
- Early Night
- Late Night
- The worker would spend non-working hours in their hut, despawned
- I would say doing idle activities, but this is for less server lag
- You would select it to be:
- Workers would be assigned a gathering job
- Wood
- Stone
- Botany Materials
- General
- General would gather everything, but at 30% the rate for wood, stone and botany
- General would also add a chance to find odd items such as:
- A vial
- A gem
- Random things, with various RNG
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- When working, the worker would wander the area surrounding your home, interacting with trees, stones and plants
- If there were no resources available of the type you have assigned (no trees for wood, etc), the worker will still 'gather' them
- However, you would only get 10% of the usual amount
- The worker would just wander around and idle, squat, and look around
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- If there were no resources available of the type you have assigned (no trees for wood, etc), the worker will still 'gather' them
- The amount gathered would be the rough equivalent of a player with 10% of the lore needed would gather, per in game hour
- This number would need to be changed so that they would be worth the money, but not too powerful
- The worker would turn in the loot at the 4 hour and 8 hour mark of their shift, at the chute of the house
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- Workers found in the world can be killed, and their current loot can be looted
- Workers that are killed will not spawn for 2 in game days unless a fee is paid by the owner at the workers hut
- Workers WILL give murder counts
- Catching a worker on the way back to a house will be confirmed material, if you are okay with the murder count
- IF A REGIONAL SYSTEM is in place for the Murder Count system, the MURDER COUNT would count toward the city the contract for the worker was bought in
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- Workers will flee from nearby combat, and only fight back if they are hit
- Workers would be able as strong as a bandit and fight similarly
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- If the owner of the worker is a murderer (red), the hourly pay for the worker is double
- This would still not be overly expensive
- Those workers deserve some hazard pay for working for a criminal
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- Workers would be able to be EXTORTED
- By speaking to the worker before attacking it, you would be able to threaten them
- Threatening them would cause them to drop half their items on the ground, and turn you grey
- The worker would then run to their hut, and despawn for the day
- The worker would keep a list for the owner to access of all the player who have extorted it
- This would allow revenge to be planned
- The owner of the worker could offer the head of an extortionist to the worker
- The worker would not be able to be extorted by that player for a month of in game days
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