I posted this in another thread discussing something similar, but wanted to have a thread dedicated to the idea.
I know that having siege windows seems "safer" or more "noob friendly", or "carebear" as many of you like to say but, I raise you this: what is more exciting? Grouped siege PvP? Or, sneaking a siege when half or all of a group is offline? I say siege windows forces more confrontation, and I offer a capture mechanic for asset play outside of these windows.
I have no idea how to balance this properly, that being said here is a vague idea:
Siege:
I know that having siege windows seems "safer" or more "noob friendly", or "carebear" as many of you like to say but, I raise you this: what is more exciting? Grouped siege PvP? Or, sneaking a siege when half or all of a group is offline? I say siege windows forces more confrontation, and I offer a capture mechanic for asset play outside of these windows.
I have no idea how to balance this properly, that being said here is a vague idea:
Siege:
Wednesday, Saturday and Sunday are siege daysThe siege window is 12hours, bordering timezones so that most areas should be covered for at least an hour or two- EDIT: As an update, I would suggest that instead of having dedicated siege days, seiging would always be open, HOWEVER, each guild could set an 8 hour window of downtime that would ONLY allow capture, instead of siege.
- Seiges work as they did in MO1, full asset destruction
- Outside of the siege days, structures can only be damaged to 75% and be captured
- Capturing would allow a structure to be looted
- Any services offered by NPC's would not be usable (bank, store, guards, etc.) by anyone at first.
- Spawning/control commands (change lock, etc) would be disabled for everyone at first
- For the capturer to gain access to all the NPC services and control commands (locks etc) they must hold the structure for 8 hours.
- To capture a building you would do 25% damage to it, and no one present may have been in combat for 5 minutes.
- That means you would have to clear any resistance and also damage the building before claiming it.
- You must have at least 3 people near the spot of capture, and capture happens by holding interact on the injured building
- For an owner to reclaim a captured structure they must interact with it, out of combat, and then hold and defend it for 2 hours.
- A captured structure will always be able to be reclaimed, until a full week has passed.
- Ownership is then given fully to the holder
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