Something missing in MO1 were meaningful, or if not meaningful, at least enjoyable interactions. I would like to see this change in MO2, to make the world feel more alive. I will compile ideas I or others suggest here:
- Interactive House Decor / Open World Objects
- Chairs that are reliable
- Tables that allow additional decor to be placed on them
- Beds that allow you to sleep with benefits
- Cabinets that open.
- Chests that open.
- Doors that swing or slide.
- ETC.
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- Interactive Organic Objects
- Rocks that change as they deplete.
- They could look chipped, have cracks, etc.
- Trees that look toppled or injured when they are low on wood.
- If toppling were too much stress or complicated, having some axe marks and bark peeled would be much easier.
- Plants that look picked after being gathered (not despawned)
- This allows for spawns to be located and planned around
- ETC.
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- Rocks that change as they deplete.
- Player Character Interactions and Animations
- When eating, actually produce the food from the inventory and eat it
- Allow this to be interactive, dynamic
- When sitting at a table, would use the table to eat
- Etc
- Include this for drinking, as well.
- Allow the placement of food and drink into dishes
- This would allow players to host feasts, or even just small meals for friends and allies
- Would allow for pubs, or inns that are player run
- Food and Drink Models would depend on the Cooking Crafting system
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- When eating, actually produce the food from the inventory and eat it
- When trading with another player, perhaps an idle animation between the two to show a trade
- Perhaps when in a trade and the animation is rolling, depending on a players intelligence, awareness of theft would go up, or down, due to distraction
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- When standing still, and using your inventory, or other skill menus, character would rummage in a pack, or study a piece of paper
- This is more realistic than standing blankly and add more depth to the game, as well as a level of awareness
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- When at a crafting bench of any sort, with the interface open, idle animations showing that you are engaged
- Not just a motion when something is completely crafted
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